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 Wrath of the Dead - Tournament lists

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Wrath of the Dead - Tournament lists Empty
ΔημοσίευσηΘέμα: Wrath of the Dead - Tournament lists   Wrath of the Dead - Tournament lists I_icon_minitimeΤετ 23 Απρ 2014, 19:04

Slaughtermaster: Dispel Scroll; Level 4 Wizard; Lore of Heavens; great weapon.
Tyrant: Sword of Might; Talisman of Endurance; The Other Trickster's Shard; Enchanted Shield.
Bruiser: Rune Maw; great weapon; battle standard; Lookout Gnoblar.
Butcher: Hellheart; great weapon.
Butcher: Feedback Scroll; great weapon.
16 Ironguts: Gutlord; Bellower; standard bearer; Look-out Gnoblar; Standard of Discipline.
1 Sabretusk
8 Maneaters: Bellower; standard bearer; 8× brace of Ogre pistols; Poisoned Attacks; Sniper.
2.399 points

---

1 Lord @
General; Shieldbearers; Gromril Armour; Shield
#Shield Bearer [0.0]
Runic Weapon [60.0]
_Rune of Cleaving X 2
_Rune of Might X 1
Runic Armour [45.0]
_Rune of Iron X 2

1 Shieldbearers @ [0.0] Pts

1 Runesmith @
Gromril Armour
Runic Talisman [25.0]
_Rune of Spellbreaking X 1

1 Runesmith @
Gromril Armour; Shield
Runic Talisman
_Rune of Spellbreaking X 1
_Rune of the Furnace
Runic Armour
_Rune of Stone

1 Thane @
Gromril Armour; Shield; Battle Standard
Runic Banner
_Master Rune of Valaya

1 Master Engineer
Gromril Armour

19 Warriors
Heavy Armour; Shield; Standard; Musician

1 Veteran

20 Thunderers
Dwarf Handgun; Heavy Armour; Shield; Standard

10 Thunderers
Dwarf Handgun; Heavy Armour

10 Irondrakes
Musician

20 Hammerers
Great Weapon; Heavy Armour; Standard; Musician
Runic Banner
_Rune of Slowness X 1

1 Cannon
Engineering Runes
_Rune of Forging

3 Crew @ [0.0] Pts
Light Armour

1 Cannon @

3 Crew @ [0.0] Pts
Light Armour

1 Grudge Thrower
Engineering Runes
_Rune of Accuracy
_Rune of Burning

3 Crew @ [0.0] Pts
Light Armour

1 Organ Gun
Engineering Runes
_Rune of Accuracy

3 Crew @ [0.0] Pts
Light Armour

1 Gyrocopter
Steam Gun

Models in Army: 90


Total Army Cost: 2399.0

---

Warriors of Chaos 2400 pts

Chaos Sorcerer Lord L4, Mark of Tzeentch, Lore of Metal, Third eye of Tzeentch, Sword of Might, Talisman of Endurance, Charmed Shield, Dispel Scroll, Barded Chaos Steed

Exalted Hero, Mark of Tzeentch, GW, Scaled Skin, Armour of Destiny, BSB, Barded Chaos steed
Exalted Hero, Mark of Tzeentch, Halberd, Blazing Body, Ironcurse icon, Obsidian Lodestone, Barded Chaos steed

28 Chaos Warriors, Mark of Nurgle, GW, M,S, Standard of Eternal Flame,
5 Chaos Warhounds
5 Chaos Warhounds
10 Chaos Knights, Mark of Tzeentch, Lances, M,S,C, Standard of Discipline
5 Skullcrushers of Khorne, M,S, Ensorcelled Weapons, Razor Standard

2400 points

---

1 Black Orc Warboss @
General; Heavy Armour
Talisman of Preservation
Crown of Command
Enchanted Shield

1 Savage Orc Great Shaman
Frenzy; Magic Level 4; Big Waagh; Choppa
Lucky Shrunken Head
Obsidian Lodestone

1 Savage Orc Big Boss
Frenzy; Choppa; Great Weapon; Battle Standard
Armour of Silvered Steel
Luckstone

1 Savage Orc Shaman
Frenzy; Magic Level 1; Big Waagh; Choppa
Dispel Scroll

1 Doom Diver
1 Doom Diver

1 Mangler Squig
1 Mangler Squig

1 Rock Lobber

1 Rock Lobber

21 Night Goblins
Shortbow; Standard
2 Fanatic

37 Savage Big 'Uns
Frenzy; Second Choppa; Warpaint; Standard; Musician
1 Savage Orc Boss

5 Goblin Wolf Riders
Spear; Short Bow; Light Armour
5 Wolf

5 Goblin Wolf Riders
Spear; Short Bow; Light Armour
5 Wolf

1 Wolf Chariot(s)
3 Goblin Crew @ [0.0] Pts
Spear; Short Bow
2 Wolf

1 Wolf Chariot(s)
3 Goblin Crew
Spear; Short Bow
2 Wolf

10 Trolls

Total Army Cost: 2400.0

---
Tomb Kings
Lords (pts)

Liche High Priest (pts)
Nehekharan Undead (AB-28)
Hierophant (Hierophant (AB-28)), Lore of Nehekhara, Wizard Level 4 (pts)
Liche High Priest (pts)
Nehekharan Undead (AB-28)
Lore of Light, Wizard Level 4 (pts)
Heroes (pts)

Liche Priest (pts)
Nehekharan Undead (AB-28)
Lore of Light, Wizard Level 1
Liche Priest (pts)
Nehekharan Undead (AB-28)
Lore of Light, Wizard Level 1
Magic Items (pts)
BRB - Dispel Scroll (pts)
Liche Priest ()
Nehekharan Undead (AB-28)
Lore of Light, Wizard Level 1
Core ()

Skeleton Archers ()
Arrows of Asaph (AB-28), Nehekharan Undead (AB-28)
11x Skeleton Archers (), Standard Bearer ()
Skeleton Archers ()
Arrows of Asaph (AB-28), Nehekharan Undead (AB-28)
10x Skeleton Archers (), Standard Bearer ()
Skeleton Archers ()
Arrows of Asaph (AB-28), Nehekharan Undead (AB-28)
10x Skeleton Archers (), Standard Bearer ()
Skeleton Archers ()
Arrows of Asaph (AB-28), Nehekharan Undead (AB-28)
10x Skeleton Archers (), Standard Bearer ()
Skeleton Archers
Arrows of Asaph (AB-28), Nehekharan Undead (AB-28)
10x Skeleton Archers Standard Bearer ()
Skeleton Archers
Arrows of Asaph (AB-28), Nehekharan Undead (AB-28)
10x Skeleton Archers , Standard Bearer
Skeleton Archers
Arrows of Asaph (AB-28), Nehekharan Undead (AB-28)
10x Skeleton Archers
Skeleton Horse Archers
Arrows of Asaph (AB-28), Fast Cavalry (BRB-68), Nehekharan Undead (AB-28), Scouts (BRB-79), Swiftstride (BRB-76)
5x Skeleton Horse Archers
Skeleton Horse Archers
Arrows of Asaph (AB-28), Fast Cavalry (BRB-68), Nehekharan Undead (AB-28), Scouts (BRB-79), Swiftstride (BRB-76)
5x Skeleton Horse Archers


3x Carrion

3x Carrion

Necropolis Knights
Animated Construct (AB-28), Killing Blow (Riders only) (BRB-72), Nehekharan Undead (AB-28), Poisoned Attacks (Necroserpents only)(BRB-73), Stomp (BRB-76), Stone Hide (3+)(AB-44), Swiftstride (BRB-76)
Champion (), Musician (), 6x Necropolis Knights (), Standard Bearer ()

3x Ushabti
3x Great Bows

3x Ushabti
3x Great Bows

Casket of Souls

Screaming Skull Catapult
Skulls of the Foe (Skulls of the Foe (AB-41))

---

Daemon Prince pts
Mark of Nurgle
Daemonic Flight
Glittering Scales
Scaled Skin
Flaming Breath
Soul Feeder
Lvl 4 Lore of nurgle
Chaos familiar

Exalted Hero pts
BsB
Mark of Khorne
Halberd
Dawnstone
Helm of many eyes
Juggernaught

27 Warriors of Chaos pts
Mark of nurgle
Shield
Halberd
FCG Banner of swiftness

5 Marauder Hormen pts
throwing axes shields

5 Marauder Hormen pts
throwing axes shields

5 Warhounds pts
5 Warhounds pts

7 Chaos trolls pts
additional weapon

6 skullcrushers pts
FCG
Banner of rage
Enscorced weapons

---

Lords:

Lvl 3 Archmage (GENERAL) points Shadow Lore
+lvl 4
+ Book of Hoeth

Lvl 3 Archmagepoints Life Lore
+ Ironcurse Icon points
+ Channeling staff points

Core:
10 Archerspoints
10 archers points

40 spearmen points
+ Champion points
+ Musisian points
+ Stabdard Bearer points
+ Banner of Eternal flame points

Special:

30 White Lions points
+ Champion points
+ Musisian points
+ Stabdard Bearer points

30 White Lions points
+ Champion points
+ Musisian points
+ Stabdard Bearer points

Rare:
1 Frostheart points
1 Frostheart points

---

Runesmith (1 ,)
Runesmith 1
6+*

Composition: Hero
Forgefire: All friendly infantry models in a unit joined by a Runesmith or Runelord gain the
Armour Piercing special rule. Should the Runesmith or Runelord leave the unit or be slain, the
unit loses the special rule immediately.; Ancestral Grudge; Armour Piercing; General;
Relentless; Resolute; Rune Lore; Shieldwall; Hand Weapon; Gromril Armour; Shield; Hatred
(Orcs & Goblins); Hatred (Skaven); Magic Resistance (1)
Runic Armour 1
Rune of Iron (x1); Rune of Stone
Runic Talisman 1
Rune of Spellbreaking (x1); Rune of Luck; Rune of the Furnace

Runesmith (1 )

Composition: Hero
Forgefire: All friendly infantry models in a unit joined by a Runesmith or Runelord gain the
Armour Piercing special rule. Should the Runesmith or Runelord leave the unit or be slain, the
unit loses the special rule immediately.; Ancestral Grudge; Armour Piercing; Relentless;
Resolute; Rune Lore; Shieldwall; Hand Weapon; Gromril Armour; Shield; Hatred (Orcs &
Goblins); Hatred (Skaven); Magic Resistance (1)
Runic Armour 1 []
Rune of Stone
Runic Talisman 1 []
Rune of Spellbreaking (x2)

Thane (1)
Thane (Battle Standard Bearer)
6+*

Composition: Hero
Ancestral Grudge; Relentless; Resolute; Shieldwall; Hand Weapon; Dwarf Pistol; Gromril
Armour; Shield; Battle Standard Bearer; Hatred (Orcs & Goblins); Hatred (Skaven)
Runic Standard 1
Master Rune of Grungni

Master Engineer (1 )
Composition: Hero
Ancestral Grudge; Relentless; Resolute; Hand Weapon; Gromril Armour; Artillery Master;
Entrenchment; Hatred (Orcs & Goblins); Hatred (Skaven); Stand Back Sir!

Quarrellers (19 ,)
Composition: Core
Always Strikes Last; Ancestral Grudge; Relentless; Resolute; Shieldwall; Musician ; Standard
Bearer ; Hand Weapon; Dwarf Crossbow; Great Weapon; Heavy Armour; Shield; Hatred
(Orcs & Goblins); Hatred (Skaven)

Quarrellers (19 , 305 pts)
×Quarrellers 19 In 3 4 3 3/5 4 1 2 1 9 4+ 305
Composition: Core
Always Strikes Last; Ancestral Grudge; Relentless; Resolute; Shieldwall; Musician ; Standard
Bearer ; Hand Weapon; Dwarf Crossbow; Great Weapon; Heavy Armour; Shield; Hatred
(Orcs & Goblins); Hatred (Skaven)

Gyrocopter (1 , 80 pts)
Composition: Special
Dive Bomb; Ancestral Grudge; Relentless; Steam Gun; Flyer; Hatred (Orcs & Goblins); Hatred
(Skaven); Swiftstride


Gyrocopter 1

Dive Bomb; Ancestral Grudge; Relentless; Steam Gun; Flyer; Hatred (Orcs & Goblins); Hatred
(Skaven); Swiftstride; Vanguard

Artillery Battery

Cannon 1
Composition: Special

Engineering Runes 1 [
Rune of Forging; Rune of Burning

Hammerers (23 )
×Hammerers 22
Composition: Special
Kingsguard: If the Dwarf General is in a unit of Hammerers, any member of that unit can
accept a challenge. This special rule last as long as the General is in the unit.; Always Strikes
Last; Ancestral Grudge; Relentless; Resolute; Shieldwall; Musician ; Standard Bearer ;
Hand Weapon; Great Weapon; Shield; Heavy Armour; Hatred (Orcs & Goblins); Hatred
(Skaven); Stubborn
Keeper of the Gate 1
Always Strikes Last; Ancestral Grudge; Relentless; Resolute; Shieldwall; Hand Weapon; Great
Weapon; Heavy Armour; Shield; Hatred (Orcs & Goblins); Hatred (Skaven)
Runic Weapon 1
Rune of Fire; Rune of Speed (x2)
Runic Standard 1
Master Rune of Groth One-Eye


Rangers 5


Always Strikes Last; Ancestral Grudge; Relentless; Resolute; Hand Weapon; Dwarf Crossbow;
Great Weapon; Throwing Axe; Shield; Heavy Armour; Hatred (Orcs & Goblins); Hatred
(Skaven); Scouts

Gyrobomber 1


Organ Gun 1
Rune of Accuracy; Rune of Forging


Organ Gun 1
Rune of Accuracy

---



Slaughtermaster (1 )
Slaughtermaster
Composition: Lord
Always Strikes Last; General; Immune to Poison; Ogre Charge; Level 4 Upgrade; Hand
Weapon; Great Weapon; Causes Fear; Stomp
Lore of the Great Maw 1 Must choose spells from Lore of the Great Maw [0]
Armour of Destiny 1 Heavy armour; 4+ Ward Save. []
Sceptre of Stability 1 One use: Increase dispel by D6 after dispel rolled. []
Crown of Command 1 Wearer is Stubborn. []

Bruiser (1 , )

Bruiser (Battle Standard Bearer) 1
Composition: Hero
Ogre Charge; Hand Weapon; Heavy Armour; Battle Standard Bearer; Causes Fear; Stomp
Warrior Bane 1 Monster or character that loses a wound loses 1 Attack per wound. [5]
Talisman of Preservation 1 4+ Ward Save. []

Firebelly (1 )

Firebelly 1 Composition: Hero
Blessing of the Volcano God; Fire Breath; Ogre Charge; Hand Weapon; Extra Hand Weapon;
Causes Fear; Flaming Attacks; Stomp
Dispel Scroll 1 One use: Automatically dispels an enemy spell. []
The Lore of Fire 1 Must choose spells from the Lore of Fire [0]

Ironguts (12)
Ironguts 11
Composition: Core
Always Strikes Last; Ogre Charge; Bellower ; Standard Bearer ; Great Weapon; Heavy
Armour; Causes Fear; Stomp
Gutlord 1 MI
Always Strikes Last; Ogre Charge; Great Weapon; Heavy Armour; Causes Fear; Stomp
Standard of Discipline 1 Unit gains +1 Leadership but cannot use General's Inspiring Presence. []

Gnoblars (10 , )

Beneath Contempt; Hand Weapon; Throwing Weapons
Gnoblars (10 )
Composition: Core


Maneaters (10 , )
Maneaters 1 - - - - - - - - - - -
Composition: Special
Motley Crew; Bellower ; Standard Bearer ; Been There, Done That
Maneater Captain 1 MI 6 4 4 5 4 3 3 5/6 8 6+ []
Ogre Charge; Hand Weapon; Brace of Ogre Pistols; Light Armour; Causes Fear; Stomp
Maneater 1 MI 6 4 4 5 4 3 3 4/5 8 6+ []
Ogre Charge; Hand Weapon; Brace of Ogre Pistols; Light Armour; Causes Fear; Stomp
Maneater 1 MI 6 4 4 5 4 3 3 4/5 8 6+ []
Ogre Charge; Hand Weapon; Brace of Ogre Pistols; Light Armour; Causes Fear; Stomp
Maneater 1 MI 6 4 4 5 4 3 3 4/5 8 6+ []
Ogre Charge; Hand Weapon; Brace of Ogre Pistols; Light Armour; Causes Fear; Stomp
Maneater 1 MI 6 4 4 5 4 3 3 4/5 8 6+ []
Ogre Charge; Hand Weapon; Brace of Ogre Pistols; Light Armour; Causes Fear; Stomp
Maneater 1 MI 6 4 4 5 4 3 3 4/5 8 6+ []
Ogre Charge; Hand Weapon; Brace of Ogre Pistols; Light Armour; Causes Fear; Stomp
Maneater 1 MI 6 4 4 5 4 3 3 4/5 8 6+ []
Ogre Charge; Hand Weapon; Brace of Ogre Pistols; Light Armour; Causes Fear; Stomp
Maneater 1 MI 6 4 4 5 4 3 3 4/5 8 6+ []
Ogre Charge; Hand Weapon; Brace of Ogre Pistols; Light Armour; Causes Fear; Stomp
Maneater 1 MI 6 4 4 5 4 3 3 4/5 8 6+ []
Ogre Charge; Hand Weapon; Brace of Ogre Pistols; Light Armour; Causes Fear; Stomp
Maneater 1 MI 6 4 4 5 4 3 3 4/5 8 6+ []
Ogre Charge; Hand Weapon; Brace of Ogre Pistols; Light Armour; Causes Fear; Stomp
Banner of Eternal Flame 1 Unit has Flaming Attacks. [10]
Been There, Done That 1 [0]
Poisoned Attacks; Stubborn


Sabertusks (1 , 21 pts)

Sabertusks (1 , 21 pts)

Sabertusks (1 , 21 pts)


Ironblaster (3 )
Ironblaster (3 )


---


Supreme Sorceress (1 )

Composition: Lord
Hekarti's Blessing; Always Strikes First; Hatred (High Elves); Murderous Prowess; Level 4
Upgrade; Hand Weapon
The Lore of Shadow 1 Must choose spells from the Lore of Shadow [0]

Supreme Sorceress (1 )
Composition: Lord
Hekarti's Blessing; Always Strikes First; Hatred (High Elves); Murderous Prowess; Level 4
Upgrade; Hand Weapon
Dispel Scroll 1 One use: Automatically dispels an enemy spell. [25]
The Lore of Life 1 Must choose spells from the Lore of Life [0]

Master (1 )
Master (Battle Standard Bearer)
Composition: Hero
Always Strikes First; Hatred (High Elves); Murderous Prowess; Hand Weapon; Heavy Armour;
Sea Dragon Cloak; Shield; Battle Standard Bearer; Scaly Skin
Warrior Bane 1 Monster or character that loses a wound loses 1 Attack per wound. [5]

Master (1 )
Composition: Hero
Always Strikes First; Hatred (High Elves); Murderous Prowess; Hand Weapon; Lance; Heavy
Armour; Sea Dragon Cloak; Shield; Scaly Skin
Dark Steed 1 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry; Vanguard
Cloak of Twilight 1 The wearer of the Cloak of Twilight has a 3+ Ward Save against Wounds caused
by shooting attacks and spells. Furthermore, in the first round of any close combat
the wearer of the Cloak of Twilight has both the Killing Blow and Multiple
Wounds (D3) special rules.

Darkshards (10)
Composition: Core
Standard Bearer ; Always Strikes First; Hatred (High Elves); Murderous Prowess; Hand
Weapon; Repeater Crossbow; Light Armour

Darkshards (10 )
Composition: Core
Standard Bearer ; Always Strikes First; Hatred (High Elves); Murderous Prowess; Hand
Weapon; Repeater Crossbow; Light Armour

Witch Elves (25 , )
Composition: Core
Berserk Rage; Madness of Khaine; Musician ; Standard Bearer ; Frenzy; Always Strikes
First; Hand Weapon; Hatred (High Elves); Murderous Prowess; Extra Hand Weapon; Poisoned
Attacks
Banner of Eternal Flame 1 Unit has Flaming Attacks. []

Dark Riders (5)
Composition: Core
Always Strikes First (Riders only); Hatred (High Elves) (Riders only); Murderous Prowess;
Hand Weapon; Spear; Light Armour; Fast Cavalry; Vanguard
Dark Steed 5 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry; Vanguard

Dark Riders (5 )
Composition: Core
Always Strikes First (Riders only); Hatred (High Elves) (Riders only); Murderous Prowess;
Hand Weapon; Spear; Light Armour; Fast Cavalry; Vanguard
Dark Steed 5 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry; Vanguard

Black Guard of Naggarond (20 )

Composition: Special
Musician ; Standard Bearer ; Always Strikes First; Eternal Hatred: Hatred applies in every
round of close combat, not just the first; Murderous Prowess; Halberd; Heavy Armour; Hatred;
Immune to Psychology; Stubborn
Tower Master 1 In 5 5 4 3/4 3 1 6 3 9 5+ []
Always Strikes First; Eternal Hatred: Hatred applies in every round of close combat, not just
the first; Murderous Prowess; Halberd; Heavy Armour; Hatred; Immune to Psychology;
Stubborn

Reaper Bolt Thrower

Reaper Bolt Thrower

Shades (5 , 80 pts)
Composition: Special
Always Strikes First; Hatred (High Elves); Murderous Prowess; Hand Weapon; Repeater
Crossbow; Scouts; Skirmishers

Shades (5 )
Composition: Special
Always Strikes First; Hatred (High Elves); Murderous Prowess; Hand Weapon; Repeater
Crossbow; Scouts; Skirmishers

Doomfire Warlocks (8 )
Cursed Coven : The unit received an additional +1 to cast for each rank of 5 or more models
in the unit after the first, to a maximum of +3. Each time the unit cast a spell you must
nominate on Master of Warlocks or Doomfire Warlock as the caster for the purposes of line of
sight, range, etc. In the event of a miscast, do not roll on the Miscast table. Instead, the unit
suffers D3 Wounds with no armour saves allowed. If the unit is target by a rule that affects a
Wizard, your opponent must choose one Master of Warlocks or Doomfire Warlock as the
target.
Prey of the Dark Prince : 4+ WSv, except against Wounds caused by models with the
Daemon of Slaanesh special rule or models that have the Mark of Slaanesh.; Always Strikes
First (Riders only); Hatred (High Elves) (Riders only); Murderous Prowess; Hand Weapon;
Fast Cavalry; Poison (Riders only); Vanguard
Dark Steed 8 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry; Vanguard


---


Vampire Lord 1
Composition: Lord
General; The Hunger: When a model with this special rule kills 1 or more enemy models in
close combat, he regains 1 wound by rolling a 6 on a D6 at the end of that phase.; Vampiric;
Level 4 Upgrade; Hand Weapon; Heavy Armour; Shield; Undead
Ogre Blade 1 +2 Strength. []
Talisman of Preservation 1 4+ Ward Save. The Other Trickster's Shard 1 All models in base contact must re-roll successful Ward Saves. []
Beguile 1 At the beginning of the close combat phase, select one model in base contact. That
model must pass a leadership test at -3 or reroll successful to hits..
[]
Quickblood 1 The vampire has the Always Strikes First special rule. []
Red Fury 1 For each unsaved Wound, the Vampire gets to make another attack. Additional
attacks do not get Red Fury bonus. If you automatically kill opponent, count as
causing how many Wounds he has.
[]
Lore of the Vampires 1 Must choose spells from The Lore of the Vampires [0]

Necromancer 1

Level 2 Upgrade; Corpse Cart; Hand Weapon; Undead
Corpse Cart 1
Vigour Mortis: If targeted with an augment spell, all friendly undead units within 6" Always
Strike First until the start of the next undead magic phase.; Unholy Lodestone; Chariot;
Regeneration; Undead
Restless Dead 1 - 4 1 - 3 - - 1 2D6 - 5+ [0]
Random Attacks; Regeneration; Undead
Staff of Damnation 1 Bound Spell . 4+ Cast . Friendly undead and their mounts within 6" gain the Extra
Attack special rule until the start of the casters next magic phase
Lore of the Vampires 1 Must choose spells from The Lore of the Vampires [0]

Necromancer 1 In 4 3 3 3 3 2 3 1 7 - 1 90
Dispel Scroll 1 One use: Automatically dispels an enemy spell. []
Lore of the Vampires 1 Must choose spells from The Lore of the Vampires [0]

Zombies 35
Composition: Core
Always Strikes Last; The Newly Dead; Musician ; Standard Bearer ; Hand Weapon;
Undead

Zombies 35
Composition: Core
Always Strikes Last; The Newly Dead; Musician ; Standard Bearer ; Hand Weapon;
Undead

Zombies 20
Composition: Core
Always Strikes Last; The Newly Dead; Musician ; Standard Bearer ; Hand Weapon;
Undead

Crypt Ghouls 38
Composition: Core
Poisoned Attacks; Undead
Crypt Ghast 1 In 4 3 - 3 4 1 3 3 5 - []

Spirit Host 1
Composition: Special
Ethereal; Undead

Spirit Host 1
Composition: Special
Ethereal; Undead

Hexwraiths 5
Composition: Special
Always Strikes Last; Soul Reapers; Soulstriders; Spectral Hunters; Great Weapon; Causes
Terror; Ethereal; Fast Cavalry; Undead; Vanguard
Skeletal Steed 5 - 8* 2 - 3 3 1 2 1 3 - [0]
Spectral Steeds; Undead

Black Knights 9
Composition: Special
Musician ; Standard Bearer ; Barding; Hand Weapon; Lance; Heavy Armour; Shield;
Killing Blow; Undead; The Banner of the Barrows
Hell Knight 1 Ca 4 3 - 4 4 1 3 2 6 2+ []
Barding; Hand Weapon; Lance; Heavy Armour; Shield
Skeletal Steed 10 - 8* 2 - 3 3 1 2 1 3 - [0]
Spectral Steeds; Undead

Mortis Engine 1
Blasphemous Tome


---


Tomb King
Composition: Lord
General; My Will Be Done; Nehekharan Undead; The Curse; Hand Weapon; Shield; Causes
Fear; Flammable; Immune to Psychology; Unbreakable; Unstable
Obsidian Blade 1 No armour saves.
Armour of Destiny 1 Heavy armour; 4+ Ward Save.

Liche High Priest
Composition: Lord
Hierophant; Nehekharan Undead; Level 4 Upgrade; Hand Weapon; Causes Fear; Immune to
Psychology; Regeneration (6+); Unbreakable; Unstable
The Lore of Nehekhara 1 Must choose spells from The Lore of Nehekhara [0]
Dispel Scroll 1 One use: Automatically dispels an enemy spell. []
Talisman of Preservation 1 4+ Ward Save. []

Necrotect
Composition: Hero
Nehekharan Undead; Stone Shaper; Wrath of the Creator; Hand Weapon; Extra Hand Weapon;
Causes Fear; Flammable; Hatred; Immune to Psychology; Unbreakable; Unstable
Armour of Fortune 1 Heavy armour; 5+ Ward Save []

Liche Priest
Composition: Hero
Nehekharan Undead; Level 2 Upgrade; Hand Weapon; Causes Fear; Immune to Psychology;
Unbreakable; Unstable
Talisman of Endurance 1 5+ Ward Save. []
The Lore of Death 1 Must choose spells from the Lore of Death [0]

Liche Priest
Composition: Hero
Nehekharan Undead; Hand Weapon; Causes Fear; Immune to Psychology; Unbreakable;
Unstable
Talisman of Protection 1 6+ Ward Save. []
The Lore of Death 1 Must choose spells from the Lore of Death [0]

Skeleton Warriors (14 )
Skeleton Warriors 14
Composition: Core
Nehekharan Undead; Standard Bearer ; Hand Weapon; Shield; Causes Fear; Immune to
Psychology; Unbreakable; Unstable

Skeleton Warriors (36 )
Skeleton Warriors 36 In 4 2 2 3 3 1 2 1 5 5+
Composition: Core
Nehekharan Undead; Musician ; Standard Bearer ; Hand Weapon; Spear; Light Armour;
Shield; Causes Fear; Immune to Psychology; Unbreakable; Unstable

Skeleton Horse Archers (5 )
Skeleton Horse Archers 5 Ca 4 2 2 3 3 1 2 1 5 6+
Composition: Core
Arrows of Asaph; Nehekharan Undead; Hand Weapon; Bow; Causes Fear; Fast Cavalry;
Immune to Psychology; Scouts; Unbreakable; Unstable; Vanguard; Volley Fire
Skeletal Steed 5 - 8 2 - 3 3 1 2 1 5 - [0]

Skeleton Horse Archers (5)
Skeleton Horse Archers 5 Ca 4 2 2 3 3 1 2 1 5 6+
Composition: Core
Arrows of Asaph; Nehekharan Undead; Hand Weapon; Bow; Causes Fear; Fast Cavalry;
Immune to Psychology; Scouts; Unbreakable; Unstable; Vanguard; Volley Fire
Skeletal Steed 5 - 8 2 - 3 3 1 2 1 5 - [0]
Nehekharan Undead; Causes Fear; Immune to Psychology; Unbreakable; Unstable

Skeleton Chariots (9 )
Skeleton Chariots 3 Ch 4 4 3 5+ 175
Composition: Core
'And the Tomb Kings Rode to War...'; Arrows of Asaph; Chariot Legions; Nehekharan
Undead; Standard Bearer ; Causes Fear; Immune to Psychology; Impact Hits; Swiftstride;
Unbreakable; Unstable
Skeleton Charioteer 6 - - 3 2 3 - - 2 2 7 - [0]
Hand Weapon; Bow; Spear; Volley Fire
Skeletal Steed 6 - 8 2 - 3 3 1 2 1 5 - [0]
Nehekharan Undead; Causes Fear; Immune to Psychology; Unbreakable; Unstable

Tomb Guard (47 )
Tomb Guard 46 In 4 3 3 4 4 1 3 1 8 5+ 6+*
Composition: Special
Nehekharan Undead; Musician ; Standard Bearer ; Hand Weapon; Light Armour; Shield;
Causes Fear; Immune to Psychology; Killing Blow; Unbreakable; Unstable
Tomb Captain 1 In 4 3 3 4 4 1 3 2 8 5+ 6+* []
Hand Weapon; Light Armour; Shield

Khemrian Warsphinx
Khemrian Warsphinx 1 Mo 6 4 - 5 8 5 1 4 8 5+
Composition: Special
Animated Construct; Fiery Roar; Howdah Crew; Nehekharan Undead; Thundercrush Attack;
Causes Fear; Causes Terror; Immune to Psychology; Large Target; Thunder Stomp;
Unbreakable; Unstable
Tomb Guard Crew 4 - - 3 3 4 - - 3 1 8 - [0]
Spear; Killing Blow

Casket of Souls
Casket of Souls 1 WM 10 3
Composition: Rare
Covenant of Power; Light of Death; Nehekharan Undead; Unleashed Souls; Causes Fear;
Immune to Psychology; Unbreakable; Unstable
Casket Guard 2 - 4 3 3 3/5 3 1 3 2 8 6+ [0]
Always Strikes Last; Great Weapon; Light Armour; Killing Blow
Keeper of the Casket 1 - 4 3 3 3 3 1 3 2 8 6+ [0]
Hand Weapon; Light Armour
Total Cost: 2397


---



Sorcerer Lord ()
Composition: Lord
Eye of the Gods; General; Level 4 Upgrade; Hand Weapon
Sword of Might 1 +1 Strength.
Armour of Destiny 1 Heavy armour; 4+ Ward Save.
Scaled Skin 1 Model gains Scaly Skin (5+)
Scaly Skin
The Lore of Metal 1 Must choose spells from the Lore of Metal [0]

Sorcerer
Composition: Hero
Eye of the Gods; Level 2 Upgrade; Hand Weapon; Chaos Armour
Enchanted Shield 1 Shield; +2 armour save bonus []
Dispel Scroll 1 One use: Automatically dispels an enemy spell. []
Talisman of Protection 1 6+ Ward Save. []
The Lore of Death 1 Must choose spells from the Lore of Death [0]

Sorcerer
Composition: Hero
Eye of the Gods; Hand Weapon
Gambler's Armour 1 Heavy armour; 6+ Ward Save. []
The Lore of Shadow 1 Must choose spells from the Lore of Shadow [0]

Exalted Hero
Exalted Hero (Battle Standard
Bearer)
Composition: Hero
Eye of the Gods; Hand Weapon; Shield; Battle Standard Bearer
Sword of Striking 1 Bearer has +1 To Hit enemies in Close Combat. []
Armour of Fortune 1 Heavy armour; 5+ Ward Save []
Acid Ichor 1 Whenever you take a unsaved wound in Close Combat, the wounding model takes
an In test or suffer an automatic Strength 4 hit.

Chaos Warriors (30 )
Composition: Core
Mark of Nurgle; Standard Bearer ; Hand Weapon; Halberd; Chaos Armour; Shield
Aspiring Champion of Nurgle 1 In 4 5 3 4/5 4 1 5 3 8 3+
Eye of the Gods; Mark of Nurgle; Hand Weapon; Halberd; Chaos Armour; Shield

Chaos Warriors (29 )
Composition: Core
Mark of Nurgle; Standard Bearer ; Hand Weapon; Halberd; Chaos Armour
Aspiring Champion of Nurgle 1 In 4 5 3 4/5 4 1 5 3 8 4+ []
Eye of the Gods; Mark of Nurgle; Hand Weapon; Halberd; Chaos Armour

Skullcrushers of Khorne (3 )
Composition: Rare
Berserk Rage; Musician ; Standard Bearer ; Mark of Khorne; Hand Weapon; Ensorcelled
Weapons; Chaos Armour; Shield; Frenzy
Skullhunter 1 MC 4 5 3 4/5 4 3 5 3/4 8 1+ []
Eye of the Gods; Berserk Rage; Mark of Khorne; Hand Weapon; Ensorcelled Weapons; Chaos
Armour; Shield; Frenzy
Juggernaut of Khorne 3 - 7 5 - 5 - - 2 3 7 - [0]
Murderous Charge : On the turn a Juggernaut makes a successful charge, it has +1 Strength;
Daemonic Attacks; Causes Fear

Chaos Warhounds (5 )

Chaos Warhounds (5 )
Scaly Skin


---


Slaughtermaster (1 )
Composition: Lord
General; Immune to Poison; Ogre Charge; Level 4 Upgrade; Hand Weapon; Ironfist; Causes
Fear; Stomp
Lore of the Great Maw 1 Must choose spells from Lore of the Great Maw [0]
Warrior Bane 1 Monster or character that loses a wound loses 1 Attack per wound. [5]
Armour of Destiny 1 Heavy armour; 4+ Ward Save. []
Dispel Scroll 1 One use: Automatically dispels an enemy spell. []

Firebelly (1)
Composition: Hero
Blessing of the Volcano God; Fire Breath; Ogre Charge; Level 2 Upgrade; Hand Weapon;
Causes Fear; Flaming Attacks; Stomp
Hellheart 1 One use: Use at start of opposing player's Magic Phase, after rolling Winds of
Magic. All enemy Wizards within D6x5" must roll on Miscast table. Add Dispel
dice for each wizard forced to roll.
[]
The Lore of Fire 1 Must choose spells from the Lore of Fire [0]

Bruiser (1)
Bruiser (Battle Standard Bearer)
Composition: Hero
Ogre Charge; Hand Weapon; Ironfist; Heavy Armour; Battle Standard Bearer; Causes Fear;
Stomp
Rune Maw 1 When any enemy spell targeting unit is successful, roll a D6. On a 2+, caster must
choose new target. If none available, spell is wasted but counts as being cast.
[]

Ironguts (12 )
Composition: Core
Always Strikes Last; Look Out Gnoblars; Ogre Charge; Bellower ; Standard Bearer ;
Lookout Gnoblar (x1); Great Weapon; Heavy Armour; Causes Fear; Stomp
Gutlord 1 MI 6 3 2 4/6 4 3 2 4 8 5+ []
Always Strikes Last; Ogre Charge; Great Weapon; Heavy Armour; Causes Fear; Stomp
Banner of Eternal Flame 1 Unit has Flaming Attacks. []

Ogres (6)
Composition: Core
Ogre Charge; Standard Bearer ; Hand Weapon; Ironfist; Light Armour; Causes Fear; Stomp

Maneaters (7)
Composition: Special
Look Out Gnoblars; Motley Crew; Bellower ; Standard Bearer ; Lookout Gnoblar (x1);
Been There, Done That
Maneater Captain 1 MI 6 4 4 5/7 4 3 3 5 8 5+ []
Always Strikes Last; Ogre Charge; Hand Weapon; Great Weapon; Heavy Armour; Causes
Fear; Stomp
Maneater 1 MI 6 4 4 5 4 3 3 4/5 8 5+ []
Ogre Charge; Hand Weapon; Ogre Pistol; Heavy Armour; Causes Fear; Stomp
Maneater 1 MI 6 4 4 5 4 3 3 4/5 8 5+ []
Ogre Charge; Hand Weapon; Ogre Pistol; Heavy Armour; Causes Fear; Stomp
Maneater 1 MI 6 4 4 5 4 3 3 4/5 8 5+ []
Ogre Charge; Hand Weapon; Ogre Pistol; Heavy Armour; Causes Fear; Stomp
Maneater 1 MI 6 4 4 5 4 3 3 4/5 8 5+ []
Ogre Charge; Hand Weapon; Ogre Pistol; Heavy Armour; Causes Fear; Stomp
Maneater 1 MI 6 4 4 5 4 3 3 4/5 8 5+ []
Ogre Charge; Hand Weapon; Ogre Pistol; Heavy Armour; Causes Fear; Stomp
Maneater 1 MI 6 4 4 5 4 3 3 4 8 5+ []
Ogre Charge; Hand Weapon; Heavy Armour; Causes Fear; Stomp
Standard of Discipline 1 Unit gains +1 Leadership but cannot use General's Inspiring Presence. []
Been There, Done That 1 [0]
Poisoned Attacks; Stubborn

Gorger
Composition: Special
Berserk Rage; Ambushers; Causes Fear; Frenzy; Immune to Psychology; Killing Blow; Stomp;
Unbreakable

Gorger
Composition: Special
Berserk Rage; Ambushers; Causes Fear; Frenzy; Immune to Psychology; Killing Blow; Stomp;
Unbreakable

Sabertusks
Sabertusks

Ironblaster x 3

---



Loremaster of Hoeth (1)

Always Strikes First; Always Strikes Last; Deflect Shots; General; Martial Prowess; Valour of
Ages; Hand Weapon; Great Weapon; Heavy Armour; Kindleflame; Wildheart; Metalshifting;
Exorcism; Lifebloom; Roiling Skies; Smoke and Mirrors; Life Leeching
Biting Blade 1 Armour Piercing. []
Enchanted Shield 1 Shield; +2 armour save bonus [5]
Talisman of Preservation 1 4+ Ward Save. []
Crown of Command 1 Wearer is Stubborn. []
Kindleflame 1 All spells are flaming attacks. Direct Damage or Magic Missiles cast at a spell that
has already been hit by a Damage or Magic Missiles from the Lore of Fire in the
same magic phase the casting Wizard adds +3 to his casting total
the spell

Loremaster of Hoeth (1)

Composition: Lord
Always Strikes First; Always Strikes Last; Deflect Shots; Martial Prowess; Valour of Ages;
Hand Weapon; Great Weapon; Heavy Armour
Warrior Bane 1 Monster or character that loses a wound loses 1 Attack per wound. [5]
Shield of the Merwyrm 1 Unless fighting with a weapon that Requires Two Hands, has a parry save of 4+
(even when using a magic weapon).
[]
Dispel Scroll 1 One use: Automatically dispels an enemy spell. []

Noble (1)
Noble (Battle Standard Bearer) 1 In 5 6 6 4 3 2 7 3 9 4+ 4+*,6+*
Composition: Hero
Always Strikes First; Martial Prowess; Valour of Ages; Hand Weapon; Shield; Battle Standard
Bearer
Armour of Destiny 1 Heavy armour; 4+ Ward Save.

Silver Helms (15 ,)
Composition: Core
Always Strikes First; Martial Prowess; Valour of Ages; Musician ; Standard Bearer ;
Ithilmar Barding: +1 armour save bonus; Hand Weapon; Lance; Heavy Armour; Shield
High Helm 1 Ca 5 4 4 3 3 1 5 2 8 2+ []
Always Strikes First; Martial Prowess; Valour of Ages; Ithilmar Barding: +1 armour save
bonus; Hand Weapon; Lance; Heavy Armour; Shield
Elven Steed 15 - 9 3 - 3 3 1 4 1 5 - [0]
Swift Stride

Ellyrian Reavers (5)
Composition: Core
Always Strikes First; Martial Prowess; Valour of Ages; Musician ; Standard Bearer ; Hand
Weapon; Bow; Spear; Light Armour; Fast Cavalry; Vanguard; Volley Fire
Elven Steed 5 - 9 3 - 3 3 1 4 1 5 - [0]
Swift Stride

Ellyrian Reavers (5)
Composition: Core
Always Strikes First; Martial Prowess; Valour of Ages; Musician ; Standard Bearer ; Hand
Weapon; Bow; Spear; Light Armour; Fast Cavalry; Vanguard; Volley Fire
Elven Steed 5 - 9 3 - 3 3 1 4 1 5 - [0]
Swift Stride

Phoenix Guard (24)
Always Strikes First; Martial Prowess; Valour of Ages; Witness to Destiny; Musician ;
Standard Bearer ; Hand Weapon; Halberd; Heavy Armour; Causes Fear
Keeper of the Flame 1 In 5 5 4 3/4 3 1 6 2 9 5+ 4+ []
Always Strikes First; Martial Prowess; Valour of Ages; Witness to Destiny; Hand Weapon;
Halberd; Heavy Armour; Causes Fear

Phoenix Guard (25)
Always Strikes First; Martial Prowess; Valour of Ages; Witness to Destiny; Musician ;
Standard Bearer ; Hand Weapon; Halberd; Heavy Armour; Causes Fear
Always Strikes First; Martial Prowess; Valour of Ages; Witness to Destiny; Hand Weapon;
Halberd; Heavy Armour; Causes Fear
Banner of Eternal Flame 1 Unit has Flaming Attacks. []

Frostheart Phoenix
Composition: Rare
Attuned to Magic; Blizzard Aura; Thunder Stomp; Causes Terror; Flyer; Large Target;
Swiftstride
Total Cost: 2397



---


Grey Seer (3)
Composition: Lord
Starts with D3 Warpstone Tokens; General; Scurry Away!; Strength in Numbers; Verminous
Valour; Hand Weapon; Screaming Bell
Warpstone Tokens 1 Starts with D3 tokens. One use only. Use before spellcasting. For each token
consumed, add an extra dice to his casting effort. For each 1 you roll on these
added dice, take a wound with no armour save allowed. Spells may be cast solely
with tokens.
[0]
Screaming Bell 1 Uq - - - 5 6 6 - - - - 4+
Causes D6 impact hits; See p42-43 of the Skaven rulebook; Pushed into Battle; Ringing the
Bell; Altar of the Horned Rat; Above the Masses; Causes Fear; Large Target; Magic
Resistance (2); Unbreakable; Rat Ogre Crew; Immune to Psychology
Rat Ogre Crew 1 - - 3 - 5 - - 4 3 - - 4+ [0]
Power Scroll 1 One use: During the casting attempt, the casting value is halved. You cannot
choose to cast a boosted version of a spell when using a Power Scroll.
[35]
Warpstone Tokens 2 One use: Use before spellcasting. For each token consumed, add an extra dice to
his casting effort. For each 1 you roll on these added dice, take a wound with no
armour save allowed. Spells may be cast solely with tokens.
[30]
Skaven Spells of Ruin 1 Must choose from Skaven Spells of Ruin [0]
Skaven Spells of Plague 1 Must choose from Skaven Spells of Plague [0]

Plague Priest (1)

Berserk Rage; Scurry Away!; Strength in Numbers; Hand Weapon; Plague Censer; Frenzy
Scroll of Shielding 1 One use: Grants 4+ Ward Save against spell to target. []
Foul Pendant 1 5+ Ward Save. []
Skaven Spells of Plague 1 Must choose from Skaven Spells of Plague [0]

Chieftain
Chieftain (Battle Standard Bearer) 1 In 5 5 4 4 4 2 6 3 6 4+ 6+*
Scurry Away!; Strength in Numbers; Verminous Valour; Hand Weapon; Heavy Armour; Battle
Standard Bearer
Weeping Blade 1 Armour Piercing. Causes D3 wounds. []
Charmed Shield 1 Shield; First hit is discounted on 2+. []
Rival Hide Talisman 1 One use: One enemy model in contact re-rolls all successful hits. []

Warlock Engineer
Scurry Away!; Strength in Numbers; Verminous Valour; Level 1 Wizard; Hand Weapon
Dispel Scroll 1 One use: Automatically dispels an enemy spell. []
Skaven Spells of Ruin 1 Must choose from Skaven Spells of Ruin [0]

Warlock Engineer
Scurry Away!; Strength in Numbers; Verminous Valour; Hand Weapon
Doomrocket 1 One use: May be fired in the Shooting phase or as a stand and shoot charge
reaction; Target and roll 4-10 dice for range in inches, then place large template.
Any model touched takes a S5 hit. If you roll 3 or more 1s for range, roll a D6:
1) Place center of template over firer instead, 2-5) Fire in direction of scatter dice
instead, 6) Model beneath impact point takes S5 hit, but rocket does not go off,
roll a 4+ at the beginning of each Skaven shooting phase to see when it does.

Clanrats (41)
Scurry Away!; Strength in Numbers; Musician ; Standard Bearer ; Hand Weapon; Spear;
Light Armour; Shield
Clawleader 1 In 5 3 3 3 3 1 4 2 5 5+ []
Hand Weapon; Spear; Light Armour; Shield
Ratling Gun Weapon Team 1 In 5 3 3 3 3 1 3 2 5 5+ []
Scurry Away!; Strength in Numbers; Ratling Gun; Hand Weapon; Heavy Armour

Stormvermin (38)
Scurry Away!; Strength in Numbers; Musician ; Standard Bearer ; Hand Weapon; Halberd;
Heavy Armour
Fangleader 1 In 5 4 3 3/4 3 1 5 2 5 5+ []
Hand Weapon; Halberd; Heavy Armour
Banner of Verminous Scurrying 1 Once per battle, at the start of the second or later turns, the unit can march at
triple speed. They suffer 2D6 S3 hits, with no armour saves, after doing so.
Skavenslaves (20)
Expendable: All Skaven units automatically pass Panic tests caused by slaves, and can fire into
close combat with slaves; Cornered Rats: If a slave unit breaks from combat, all units within
D6" take D3 (+1 for each extra rank of 5+ slaves) S3 hits, and then the broken unit is
removed; Scurry Away!; Strength in Numbers; Musician ; Hand Weapon

Skavenslaves (20)
Expendable: All Skaven units automatically pass Panic tests caused by slaves, and can fire into
close combat with slaves; Cornered Rats: If a slave unit breaks from combat, all units within
D6" take D3 (+1 for each extra rank of 5+ slaves) S3 hits, and then the broken unit is
removed; Scurry Away!; Strength in Numbers; Musician ; Hand Weapon

Plague Monks (35)
Berserk Rage; Scurry Away!; Strength in Numbers; Musician ; Standard Bearer ; Hand
Weapon; Extra Hand Weapon; Frenzy
Bringer-of-the-Word 1 In 5 3 3 3 4 1 3 2/4 5 - []
Berserk Rage; Hand Weapon; Extra Hand Weapon; Frenzy
Plague Banner 1 One use: Activate at the start of any close combat phase - for that phase, all
Plague Monks in the unit can re-roll misses and failed to-wound rolls.

Gutter Runners (5 ,)
Sneaky Infiltrators: Can come in from any table edge on turn 2 (4+), turn 3 (3+), etc.; Scurry
Away!; Hand Weapon; Extra Hand Weapon; Sling; Throwing Star; Poisoned Attacks; Scouts;
Skirmishers
Deathrunner 1 In 6 4 4 3 3 1 5 2/3 7 - 5+ []
Hand Weapon; Extra Hand Weapon; Sling; Throwing Star; Poisoned Attacks

Hell Pit Abomination
D6 impact hits. See p57 for rules.; Causes Terror; Large Target; Regeneration; Stubborn;
Thunder Stomp

Warp Lightning Cannon
Warp Lightning Cannon: Warpstone Weapon, as Cannon.
Engineer & Crew 3 - 5 3 3 3 3 - 3 1 7 - [0]

Warp Lightning Cannon (
Warp Lightning Cannon: Warpstone Weapon, as Cannon.
Engineer & Crew 3 - 5 3 3 3 3 - 3 1 7 - [0]
Total Cost: 2398


---


Supreme Sorceress
Composition: Lord
General; Hekarti's Blessing; Always Strikes First; Hatred (High Elves); Murderous Prowess;
Level 4 Upgrade; Hand Weapon
Dark Steed 1 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry; Vanguard
Dispel Scroll 1 One use: Automatically dispels an enemy spell. []
Ring of Hotek 1 The bearer has the Magic Resistance (3) special rule. In addition, any enemy
Wizard that attempts to cast or target a spell on a unit within 6" of the bearer will
suffer a miscast on a roll of double 1, as well as double 6. Miscast caused by a
roll of a double 1 do not benefit from irresistible force.
The Lore of Beasts 1 Must choose spells from the Lore of Beasts [0]

Supreme Sorceress
Hekarti's Blessing; Always Strikes First; Hatred (High Elves); Murderous Prowess; Level 4
Upgrade; Hand Weapon
Dark Steed 1 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry; Vanguard
Scroll of Shielding 1 One use: Grants 4+ Ward Save against spell to target. []
The Lore of Death 1 Must choose spells from the Lore of Death [0]

Master
Master (Battle Standard Bearer)
Always Strikes First; Hatred (High Elves); Murderous Prowess; Hand Weapon; Lance; Heavy
Armour; Sea Dragon Cloak; Battle Standard Bearer; Scaly Skin
Dark Steed 1 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry; Vanguard
Charmed Shield 1 Shield; First hit is discounted on 2+. []
Talisman of Preservation 1 4+ Ward Save. []

Master
Always Strikes First; Hatred (High Elves); Murderous Prowess; Hand Weapon; Heavy Armour;
Sea Dragon Cloak; Shield; Scaly Skin
Dark Steed 1 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry; Vanguard
Sword of Might 1 +1 Strength. []
Dawnstone 1 Re-roll failed armour saves. []
Potion of Foolhardiness 1 One use: At the start of any players turn character is Immune to Psychology and
has Devastating Charge.

Master
Always Strikes First; Hatred (High Elves); Murderous Prowess; Hand Weapon; Lance; Sea
Dragon Cloak; Shield; Scaly Skin
Dark Steed 1 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry; Vanguard
Armour of Destiny 1 Heavy armour; 4+ Ward Save.

Master
Always Strikes First; Hatred (High Elves); Murderous Prowess; Hand Weapon; Lance; Heavy
Armour; Sea Dragon Cloak; Shield; Scaly Skin
Dark Steed 1 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry; Vanguard
Talisman of Endurance 1 5+ Ward Save
Potion of Strength 1 One use: Drink at the start of the turn drinker has +3 Strength until the end of the turn.

Dark Riders (10)
Musician ; Standard Bearer ; Always Strikes First (Riders only); Hatred (High Elves)
(Riders only); Murderous Prowess; Hand Weapon; Repeater Crossbow; Spear; Light Armour;
Shield; Fast Cavalry; Vanguard
Dark Steed 10 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry; Vanguard

Dark Riders (10)
Musician ; Standard Bearer ; Always Strikes First (Riders only); Hatred (High Elves)
(Riders only); Murderous Prowess; Hand Weapon; Repeater Crossbow; Spear; Light Armour;
Shield; Fast Cavalry; Vanguard
Dark Steed 10 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry; Vanguard

Dark Riders (10)
Musician ; Standard Bearer ; Always Strikes First (Riders only); Hatred (High Elves)
(Riders only); Murderous Prowess; Hand Weapon; Repeater Crossbow; Spear; Light Armour;
Shield; Fast Cavalry; Vanguard
Dark Steed 10 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry; Vanguard

Reaper Bolt Thrower
Repeater Bolt Thrower
Repeater Bolt Thrower

Doomfire Warlocks (5 )
Cursed Coven : The unit received an additional +1 to cast for each rank of 5 or more models
in the unit after the first, to a maximum of +3. Each time the unit cast a spell you must
nominate on Master of Warlocks or Doomfire Warlock as the caster for the purposes of line of
sight, range, etc. In the event of a miscast, do not roll on the Miscast table. Instead, the unit
suffers D3 Wounds with no armour saves allowed. If the unit is target by a rule that affects a
Wizard, your opponent must choose one Master of Warlocks or Doomfire Warlock as the
target.
Prey of the Dark Prince : 4+ WSv, except against Wounds caused by models with the
Daemon of Slaanesh special rule or models that have the Mark of Slaanesh.; Always Strikes
First (Riders only); Hatred (High Elves) (Riders only); Murderous Prowess; Hand Weapon;
Fast Cavalry; Poison (Riders only); Vanguard
Dark Steed 5 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry; Vanguard

Doomfire Warlocks
Cursed Coven : The unit received an additional +1 to cast for each rank of 5 or more models
in the unit after the first, to a maximum of +3. Each time the unit cast a spell you must
nominate on Master of Warlocks or Doomfire Warlock as the caster for the purposes of line of
sight, range, etc. In the event of a miscast, do not roll on the Miscast table. Instead, the unit
suffers D3 Wounds with no armour saves allowed. If the unit is target by a rule that affects a
Wizard, your opponent must choose one Master of Warlocks or Doomfire Warlock as the
target.
Prey of the Dark Prince : 4+ WSv, except against Wounds caused by models with the
Daemon of Slaanesh special rule or models that have the Mark of Slaanesh.; Always Strikes
First (Riders only); Hatred (High Elves) (Riders only); Murderous Prowess; Hand Weapon;
Fast Cavalry; Poison (Riders only); Vanguard
Always Strikes First (Riders only); Hatred (High Elves) (Riders only); Murderous Prowess;
Hand Weapon; Poison (Riders only)
Dark Steed 9 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry; Vanguard
Total Cost: 2399


---




1 Daemon Prince of Nurgle @
Mark of Nurgle; Chaos Armour; Daemonic Flight GENERAL
Scaled Skin
The Other Tricksters Shard
Soul Feeder
Warrior Bane
Charmed Shield


1 Exalted Hero of Tzeentch @
Mark of Tzeentch; Chaos Armour; Battle Standard
Talisman of Preservation
Enchanted Shield
Burning Body
Third Eye of Tzeentch

1 Disc of Tzeentch @ [0.0] Pts

1 Chaos Sorcerer of Nurgle @
Mark of Nurgle; Magic Level 2; Chaos Armour
Ironcurse Icon
Dispel Scroll
Shrieking Blade


33 * Chaos Warriors of Nurgle
Mark of Nurgle; Option Qualifier; Halberd; Chaos Armour; Shield; Standard;
Musician
Standard of Discipline

1 Aspiring Champion
Chaos Armour

1 Gorebeast Chariot of Nurgle
1 Gorebeast Chariot of Nurgle
9 Trolls
8 Trolls



---


• Highborn)
An Annoyance of Netlings (), Armour of Silvered Steel (), Forest Dragon (), Great weapon (pts), Shield (pts), Stone of the Crystal Mere )
• Noble Asyendi's Bane (pts), Battle Standard Bearer (pts), Hail of Doom Arrow (pts), Light armour
• Noble
Amaranthine Brooch (pts), Dragonhelm (pts), Great Eagle (pts), Great weapon (pts), Light armour (pts), Potion of Foolhardiness (pts), Shield (pts)
• Spellsinger
Dispel Scroll , Wizard level 1

• Dryads
• Dryads
• Dryads
• Glade Guard)
Banner of Eternal Flame (), 15x Glade Guard (), Musician (), Standard Bearer
• Glade Guard
10x Glade Guard Musician Standard Bearer
• Glade Guard
10x Glade Guard, Musician, Standard Bearer
• Glade Guard)
Musician (), Standard Bearer ()
Rare
• Great Eagles
• Great Eagles
• Great Eagles
• Great Eagles
• Treeman



---



• Supreme Sorceress
Always Strikes First, Hatred (High Elves), Hekarti's Blessing, Murderous Prowess
Dark Pegasus (50pts) (Fly, Impale Attack), Hand Weapon, Lore of Death, Lvl 4 Wizard (35pts)
o Magical Items (s)
DE-Cloak of Twighlight (pts) (Multiple Wounds, Killing Blow), Dispel Scroll (pts), Obsidian Trinket (pts)
Heroes
Death Hag ()
Always Strikes First, Frenzy, Hatred (High Elves), Murderous Prowess, Poisoned Attacks
Cry of War (15pts) (Fear), Fencers Blades (35pts), Two Hand Weapons
o Cauldron of Blood
o Always Strikes First, Bloodshield of Khaine, Frenzy, Fury of Khaine, Hatred (High Elves), Large Target, Magic Resistance (1), Murderous Prowess, Poisoned Attacks, Strength of Khaine, Terror, Will of the Gods
Scythes (Chariot), Two Hand Weapons
• Master ()
Always Strikes First, Hatred (High Elves), Murderous Prowess
Battle Standar Bearer (pts), Hand Weapon, Heavy Armour (pts), Sea Dragon Cloak (pts)
o Magical Items (50pts)
Dawnstone (s), Enchanted Shield (pts), Sword of Might (pts)

• 5x Dark Riders (Always Strikes First (Riders Only), Fast Calvalry, Hatred (High Elves) (Riders Only), Murderous Prowess
Light Armour, Musician (pts), Spear (On Mount)
5x Repeater Crossbow (Multiple Shots, Armour Piercing), 5x Shield (5pts) (Parry Save)
• 5x Dark Riders
Always Strikes First (Riders Only), Fast Calvalry, Hatred (High Elves) (Riders Only), Murderous Prowess
Light Armour, Musician (10pts), Spear (On Mount)
5x Repeater Crossbow (15pts) (Multiple Shots, Armour Piercing), 5x Shield (Parry Save)
• 30x Witch Elves
Always Strikes First, Frenzy, Hatred (High Elves), Madness of Khaine, Murderous Prowess, Poisoned Attacks
Hag (), Musician (), Standard Bearer (), Two Hand Weapons, 30x Witch Elves ) Razor Standard
• Har Ganeth Executioners ()
Always Strikes First, Hatred (High Elves), Killing Blow, Murderous Prowess
Draich Master (), Great Weapon (Always Strikes Last, Requires Two Hands), 25x Har Ganeth Executioners (), Heavy Armour, Musician
o Standard Bearer ()
Banner of Swiftness (pts)
• Reaper Bolt Thrower
• Reaper Bolt Thrower
• 6 x Shades ()
Always Strikes First, Hatred (High Elves), Murderous Prowess, Scouts, Skirmishers
Hand Weapon, Repeater Crossbow (Multiple Shots, Armour Piercing)
6x Great Weapon (12pts) (Always Strikes Last, Requires Two Hands)
• 5 x Shades ()
Always Strikes First, Hatred (High Elves), Murderous Prowess, Scouts, Skirmishers
Hand Weapon, Repeater Crossbow (Multiple Shots, Armour Piercing)
5x Great Weapon (Always Strikes Last, Requires Two Hands)
• Doomfire Warlocks)
Always Strikes First, Cursed Coven, Fast Calvalry, Hatred (High Elves), Murderous Prowess, Prey of the Dark Prince
5x Doomfire Warlocks
• Doomfire Warlocks
Always Strikes First, Cursed Coven, Fast Calvalry, Hatred (High Elves), Murderous Prowess, Prey of the Dark Prince
5x Doomfire Warlocks

---


Unnamed2400 Pts - High Elves Army

1 Archmage
General; Magic Level 4; Lore of Heaven
Book of Hoeth
Obsidian Lodestone

1 Mage
Magic Level 2; Lore of Heaven
Dispel Scroll

1 Noble
Lance; Dragon Armour; Shield; Battle Standard
Banner of the World Dragon

1 Elf Steed: Barded

1 Noble
Dragon Armour
Star Lance
Charmed Shield
Golden Crown of Atrazar

1 Griffon @

5 Ellyrian Reavers
Bow (swap); Light Armour

6 Silver Helms @
Lance; Heavy Armour; Shield; Musician; Ithilmar Barding

1 High Helm @

7 Elf Steed @ [0.0] Pts

6 Silver Helms
Lance; Heavy Armour; Shield; Standard; Musician; Ithilmar Barding

1 High Helm @

7 Elf Steed @

14 Silver Helms
Lance; Heavy Armour; Shield; Standard; Musician; Ithilmar Barding

1 High Helm @

15 Elf Steed @

1 Tiranoc Chariot
1 Tiranoc Chariot


14 White Lions of Chrace @
Great Weapon; Heavy Armour; Lion Cloak; Standard; Musician
Gleaming Pendant
1 Guardian @ [] Pts
Heavy Armour; Lion Cloak

1 Eagle Claw Bolt Thrower
1 Eagle Claw Bolt Thrower
1 Eagle Claw Bolt Thrower
1 Eagle Claw Bolt Thrower

---

Arch Lector)
Arch Lector 1 In/Ch 4 4 4 4 4 3 4 2 9 3+ 4+ Gen HW Sh
Composition: Lord
Magic Level:
Battle Prayers; General; Hand Weapon; Shield
War Altar of Sigmar 1 Ch 5 5 5 5+ 4+ []
Chariot; Large Target; Stubborn; Swiftstride
The Golden Griffon 1 Bound Spell . 4+ Cast . [0]
5. Banishment 1 Magic Missile . 2D6 Strength 4 (+1 for each additional Wizard with Lore of Light within 12" Range of caster) hits.
10+ Cast. 24" Range
13+ Cast. 48" Range
[0]
Warhorse 2 - 8 3 - 3 3 1 3 1 5 - [0]
Magic Level:
Armour of Destiny 1 Heavy armour; 4+ Ward Save. []
Crown of Command 1 Wearer is Stubborn. []

Wizard Lord
Battle Wizard Lord 1 In 4 3 3 3 4 3 3 1 8 - 5+ Magic4 HW
Composition: Lord
Magic Level: 4
Level 4 Upgrade; Hand Weapon
Dispel Scroll 1 One use: Automatically dispels an enemy spell.]
Talisman of Endurance 1 5+ Ward Save.
The Lore of Light 1 Must choose spells from the Lore of Light [0]

Captain of the Empire
Captain of the Empire (Battle
Standard Bearer)
1 In 4 5 5 4 4 2 5 3 8 2+ 4+ HW FP Composition: Hero
Magic Level:
Hold the Line: Character and any unit they are with roll 3D6 for any Break test they are required to take and use the
two lowest scores.; Hand Weapon; Full Plate Armour; Battle Standard Bearer
Enchanted Shield 1 Shield; +2 armour save bonus []
Talisman of Preservation 1 4+ Ward Save. []

Master Engineer
Master Engineer 1 In 4 3 4 3 3 2 3 1 7 - HW
Magic Level:
A Master Engineer within 3" of a war machine is allowed to take a "Look Out Sir!" roll as if he was within 3" of a
unit of five or more models. In addition, one war machine that is within 3" of a Master Engineer may re-roll either
one scatter dice or one artillery dice per turn. This may not be used to re-roll the distance bounced by a cannonball.
If the Engineer uses his re-roll ability, he cannot shoot his own weapon.; Hand Weapon

Master Engineer)
Master Engineer 1 In 4 3 4 3 3 2 3 1 7 - HW
Magic Level:
A Master Engineer within 3" of a war machine is allowed to take a "Look Out Sir!" roll as if he was within 3" of a
unit of five or more models. In addition, one war machine that is within 3" of a Master Engineer may re-roll either
one scatter dice or one artillery dice per turn. This may not be used to re-roll the distance bounced by a cannonball.
If the Engineer uses his re-roll ability, he cannot shoot his own weapon.; Hand Weapon

Huntsmen (10)
Huntsmen 10 In 4 3 3 3 3 1 3 1 7 - HW Bow
Composition: Special
Magic Level:
Hand Weapon; Bow; Scouts; Skirmishers; Volley Fire

State Troops (50)
Halberdiers 29 In 4 3 3 3/4 3 1 3 1 7 6+ HW Hal LA
Composition: Core
Magic Level:
Musician ; Standard Bearer ; Hand Weapon; Halberd; Light Armour
Sergeant 1 In 4 3 3 3/4 3 1 3 2 7 6+ HW Hal LA []
Magic Level:
Hand Weapon; Halberd; Light Armour
[Det] Handgunners 10 In 4 3 3 3 3 1 3 1 7 - HW Gun []
Magic Level:
Hand Weapon; Handgun
[Det] Handgunners 10 In 4 3 3 3 3 1 3 1 7 - HW Gun []
Magic Level:

State Troops (40 )
Spearmen 30 In 4 3 3 3 3 1 3 1 7 6+ HW Spr LA
Composition: Core
Magic Level:
Musician ; Standard Bearer ; Hand Weapon; Spear; Light Armour
[Det] Crossbowmen 10 In 4 3 3 3 3 1 3 1 7 - HW XBow []
Magic Level:
Hand Weapon; Crossbow

Demigryph Knights (5)
Inner Circle Knights 4 MC 4 4 3 4 4 3 3 1 8 1+ Bard HW FP Sh Lnc
Composition: Special
Magic Level:
Musician ; Standard Bearer ; Barding; Hand Weapon; Lance; Full Plate Armour; Shield
Preceptor 1 MC 4 4 3 4 3 1 3 2 8 1+ HW Lnc FP Sh []
Magic Level:
Hand Weapon; Lance; Full Plate Armour; Shield
Gleaming Pennant 1 One use: May re-roll first failed Leadership test. []
Demigryph 5 - 8 4 - 5 - - 4 3 7 - [0]
Magic Level:
Armour Piercing; Causes Fear; Stomp

Luminark of Hysh ()
Luminark of Hysh 1 Ch 5 5 5 5+ 6+* Composition: Rare
Aura of Protection: Luminark and all Friendly units w/in 6" have a 6+ Ward
Locus of Hysh: +1 Dispel die; Solheim's Bolt of Illumination; Chariot; Large Target; Swiftstride
Acolyte 2 - - 3 3 3 - - 3 1 7 - HW [0]
Magic Level:
Hand Weapon
Solheim's Bolt of Illumination 1 Bound Spell . 4+ Cast . [0]
Warhorse 2 - 8 3 - 3 3 1 3 1 5 - [0]
Magic Level:

War Engines
Helblaster Volley Gun 1 WM 7 3 Volley
Composition: Rare
Helblaster: See Empire rulebook, p48; Helblaster Volley Gun
Crew 3 - 4 3 3 3 3 1 3 1 7 - HW [0]
Magic Level:
Hand Weapon

War Engines
Helblaster Volley Gun 1 WM 7 3 Volley
Composition: Rare
Helblaster: See Empire rulebook, p48; Helblaster Volley Gun
Crew 3 - 4 3 3 3 3 1 3 1 7 - HW [0]
Magic Level:
Hand Weapon
War Engines (4 , 120 pts)
Great Cannon 1 WM 7 3 120
Composition: Special
Cannon: See Warhammer rulebook p122-123
Crew 3 - 4 3 3 3 3 1 3 1 7 - HW [0]
Magic Level:
Hand Weapon


---



Dreadlord
Dreadlord 1 In 5 7 7 4 3 3 8 4/6 10 2+ 4+
Composition: Lord
General; Always Strikes First; Hatred (High Elves); Murderous Prowess; Hand Weapon; Sea
Dragon Cloak; Shield; Scaly Skin
Sword of Strife 1 +2 Attacks.
Armour of Destiny 1 Heavy armour; 4+ Ward Save.]
Potion of Foolhardiness 1 One use: At the start of any players turn character is Immune to Psychology and
has Devastating Charge.
[5]

Supreme Sorceress (1 )
Supreme Sorceress 1 In 5 4 4 3 3 3 5 1 9 - 4+ 3
Composition: Lord
Hekarti's Blessing; Always Strikes First; Hatred (High Elves); Murderous Prowess; Hand
Weapon
Sword of Anti Heroes 1 +1 Strength & +1 Attack for every character in base contact.
Dispel Scroll 1 One use: Automatically dispels an enemy spell.
Talisman of Preservation 1 4+ Ward Save.
The Lore of Dark Magic 1 Must choose spells from the Lore of Dark Magic [0]

Death Hag
Death Hag (Battle Standard Bearer) 1 In 5 6 6 4 3 2 8 3/5 9 - 5
Berserk Rage; Always Strikes First; Hatred (High Elves); Murderous Prowess; Hand Weapon;
Extra Hand Weapon; Battle Standard Bearer; Frenzy; Poisoned Attacks
Cauldron of Blood 1 Ch 5 6 5 6+ 4+
Bloodshield of Khaine; Strength of Khaine; Will of the Gods; Causes Terror; Large Target;
Magic Resistance (1); Scythed Wheels
Fury of Khaine 1 Augment. Bound Spell . 3+ Cast . 12" Range, The target gains the Frenzy special rule until
the start of the Cauldron of Blood's next Magic phase. If the target already has the
Frenzy special rule, that Frenzy grants +2 Attacks to every model in the unit
instead of just +1 until the start of the Cauldron of Blood's next Magic phase.
Fury of Khaine is not cumulative with Witchbrew.
[0]
Witch Elf Crew 2 - 5 4 4 3 - - 6 1/2 - - 5+ [0]
Berserk Rage; Always Strikes First; Hatred (High Elves); Murderous Prowess; 2 Hand
Weapons; Frenzy; Poisoned Attacks

Death Hag
Death Hag 1 In 5 6 6 4 3 2 8 3/5 9 - 5+
Composition: Hero
Berserk Rage; Always Strikes First; Hatred (High Elves); Murderous Prowess; Hand Weapon;
Extra Hand Weapon; Cry of War; Frenzy; Poisoned Attacks
Cauldron of Blood 1 Ch 5 6 5 6+ 4+
Bloodshield of Khaine; Strength of Khaine; Will of the Gods; Causes Terror; Large Target;
Magic Resistance (1); Scythed Wheels
Fury of Khaine 1 Augment. Bound Spell . 3+ Cast . 12" Range, The target gains the Frenzy special rule until
the start of the Cauldron of Blood's next Magic phase. If the target already has the
Frenzy special rule, that Frenzy grants +2 Attacks to every model in the unit
instead of just +1 until the start of the Cauldron of Blood's next Magic phase.
Fury of Khaine is not cumulative with Witchbrew.
[0]
Witch Elf Crew 2 - 5 4 4 3 - - 6 1/2 - - 5+ [0]
Berserk Rage; Always Strikes First; Hatred (High Elves); Murderous Prowess; 2 Hand
Weapons; Frenzy; Poisoned Attacks

Dark Riders (5 )
Dark Riders 5 Ca 5 4 4 3 3 1 5 1 8 4+
Composition: Core
Standard Bearer ; Always Strikes First (Riders only); Hatred (High Elves) (Riders only);
Murderous Prowess; Hand Weapon; Spear; Light Armour; Shield; Fast Cavalry; Vanguard
Dark Steed 5 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry; VanguardCreated with Army Builder® - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

Dark Riders (5 )
Dark Riders 5 Ca 5 4 4 3 3 1 5 1 8 4+ 95
Composition: Core
Standard Bearer ; Always Strikes First (Riders only); Hatred (High Elves) (Riders only);
Murderous Prowess; Hand Weapon; Spear; Light Armour; Shield; Fast Cavalry; Vanguard
Dark Steed 5 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry; Vanguard

Witch Elves (34)
Witch Elves 33 In 5 4 4 3 3 1 6 1/3 8 -
Berserk Rage; Madness of Khaine; Musician ; Standard Bearer ; Frenzy; Always Strikes
First; Hand Weapon; Hatred (High Elves); Murderous Prowess; Extra Hand Weapon; Poisoned
Attacks
Hag 1 In 5 4 4 3 3 1 6 2/4 8 - []
Berserk Rage; Madness of Khaine; Always Strikes First; Hatred (High Elves); Murderous
Prowess; Hand Weapon; Extra Hand Weapon; Frenzy; Poisoned Attacks
Banner of Eternal Flame 1 Unit has Flaming Attacks. []

Black Guard of Naggarond (23)
Black Guard of Naggarond 22 In 5/6 5 4 3/4 3 1 6 2 9 5+
Composition: Special
Musician ; Standard Bearer ; Always Strikes First; Eternal Hatred: Hatred applies in every
round of close combat, not just the first; Murderous Prowess; Halberd; Heavy Armour; Hatred;
Immune to Psychology; Stubborn
Tower Master 1 In 5/6 5 4 3/4 3 1 6 3 9 5+ []
Always Strikes First; Eternal Hatred: Hatred applies in every round of close combat, not just
the first; Murderous Prowess; Halberd; Heavy Armour; Hatred; Immune to Psychology;
Stubborn
Banner of Swiftness 1 Unit has +1 to Movement []

Doomfire Warlocks (5)
Doomfire Warlocks 5 Ca 5 4 4 4 3 1 5 2 8 6+ 4+* 2
Cursed Coven: The unit received an additional +1 to cast for each rank of 5 or more models
in the unit after the first, to a maximum of +3. Each time the unit cast a spell you must
nominate on Master of Warlocks or Doomfire Warlock as the caster for the purposes of line of
sight, range, etc. In the event of a miscast, do not roll on the Miscast table. Instead, the unit
suffers D3 Wounds with no armour saves allowed. If the unit is target by a rule that affects a
Wizard, your opponent must choose one Master of Warlocks or Doomfire Warlock as the
target.
Prey of the Dark Prince : 4+ WSv, except against Wounds caused by models with the
Daemon of Slaanesh special rule or models that have the Mark of Slaanesh.; Always Strikes
First (Riders only); Hatred (High Elves) (Riders only); Murderous Prowess; Hand Weapon;
Fast Cavalry; Poison (Riders only); Vanguard
Dark Steed 5 - 9 3 - 3 3 1 4 1 5 - [0]
Fast Cavalry; Vanguard

Kharibdyss (1 )
Kharibdyss 1 Mo 6 5 - 7 5 5 4 5 6 4
Composition: Rare
Abyssal Howl: Enemy units in BtB with one or more Kharibdyss models must re-roll
successful Leadership tests. A unit is immune to these effect only if a majority of it's models
are one or more of the following special rules: Fear, Terror and Immune to Psychology.
Feast of Bones : If the model directs all of it CC Attacks against the same model, and all of
those Attacks hit, then the target suffers an additional D6 S7 hits.; Causes Terror; Large
Target; Scaly Skin; Thunder Stomp
Tot
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Tzortz
Admin
Tzortz


Αριθμός μηνυμάτων : 12004
Ηλικία : 41
Τόπος : Νικαια
Currently Playing : Sylvaneth - Stormcast - AoS in general
Registration date : 27/08/2008

Wrath of the Dead - Tournament lists Empty
ΔημοσίευσηΘέμα: Απ: Wrath of the Dead - Tournament lists   Wrath of the Dead - Tournament lists I_icon_minitimeΤετ 23 Απρ 2014, 19:06

Στο επομενο τουρνουα ο τροπος αποστολης της λιστας θα αλλαξει .... Αρκετοι εκαναν οτι ηθελαν :Ρ

Σε λιγο θα εχω και του Μακη .

Περισσοτερα για μπλαμπλα , αλλα και για την ΤΕΛΕΥΤΑΙΑ συμμετοχη εδω :

https://greekwargaming.forumgreek.com/t10000-topic

23 θεσεις , 1 μονο εμεινε !!! ΑΝΤΕ ΑΝΤΕ
Επιστροφή στην κορυφή Πήγαινε κάτω
Tzortz
Admin
Tzortz


Αριθμός μηνυμάτων : 12004
Ηλικία : 41
Τόπος : Νικαια
Currently Playing : Sylvaneth - Stormcast - AoS in general
Registration date : 27/08/2008

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ΔημοσίευσηΘέμα: Απ: Wrath of the Dead - Tournament lists   Wrath of the Dead - Tournament lists I_icon_minitimeΤετ 23 Απρ 2014, 21:41

2400 Pts - Skaven

Grey Seer
Grey Seer 1 In 5 3 3 3 4 3 5 1 7 6+ 2+*,
Composition: Lord
Starts with D3 Warpstone Tokens; General; Scurry Away!; Strength in Numbers; Verminous
Valour; Hand Weapon; Screaming Bell
Warpstone Tokens 1 Starts with D3 tokens. One use only. Use before spellcasting. For each token
consumed, add an extra dice to his casting effort. For each 1 you roll on these
added dice, take a wound with no armour save allowed. Spells may be cast solely
with tokens.
[0]
Screaming Bell 1 Uq - - - 5 6 6 - - - - 4+
Causes D6 impact hits; See p42-43 of the Skaven rulebook; Pushed into Battle; Ringing the
Bell; Altar of the Horned Rat; Above the Masses; Causes Fear; Large Target; Magic
Resistance (2); Unbreakable; Rat Ogre Crew; Immune to Psychology
Rat Ogre Crew 1 - - 3 - 5 - - 4 3 - - 4+ [0]
Warpstone Tokens 1 One use: Use before spellcasting. For each token consumed, add an extra dice to
his casting effort. For each 1 you roll on these added dice, take a wound with no
armour save allowed. Spells may be cast solely with tokens.
[15]
Warpstone Tokens 1 One use: Use before spellcasting. For each token consumed, add an extra dice to
his casting effort. For each 1 you roll on these added dice, take a wound with no
armour save allowed. Spells may be cast solely with tokens.
[15]
Power Scroll 1 One use: During the casting attempt, the casting value is halved. You cannot
choose to cast a boosted version of a spell when using a Power Scroll.
[35]
Dragonbane Gem 1 2+ Ward Save vs. Flaming Attacks. [5]
Skalm 1 One use: Use at the beginning of any phase, Cures all bearer's wounds. [30]
Skaven Spells of Ruin 1 Must choose from Skaven Spells of Ruin [0]
Skaven Spells of Plague 1 Must choose from Skaven Spells of Plague [0]
13. The Dreaded Thirteenth 1 Hex.
25+ Cast . Cast on infantry unit within 24" and in LOS. 4D6 models turn into
Clanrats. See rules for details.
[0]

Warlock Engineer (1 )
Scurry Away!; Strength in Numbers; Verminous Valour; Level 2 Wizard; Hand Weapon
Warp-Energy Condenser 1 Generate an extra Power dice on a roll of 5+. +2 bonus hits when casting Warp
Lightning.


Warlock Engineer (1)
Composition: Hero
Scurry Away!; Strength in Numbers; Verminous Valour; Level 1 Wizard; Hand Weapon
Dispel Scroll 1 One use: Automatically dispels an enemy spell. []

Warlock Engineer (1 )
Warlock Engineer 1 In 5 3 3 3 3 2 4 1 5 - 1
Composition: Hero
Scurry Away!; Strength in Numbers; Verminous Valour; Level 1 Wizard; Hand Weapon
Doomrocket 1 One use: May be fired in the Shooting phase or as a stand and shoot charge
reaction; Target and roll 4-10 dice for range in inches, then place large template.
Any model touched takes a S5 hit. If you roll 3 or more 1s for range, roll a D6:
1) Place center of template over firer instead, 2-5) Fire in direction of scatter dice
instead, 6) Model beneath impact point takes S5 hit, but rocket does not go off,
roll a 4+ at the beginning of each Skaven shooting phase to see when it does.
Sceptre of Stability 1 One use: Increase dispel by D6 after dispel rolled. []

Chieftain
Chieftain (Battle Standard Bearer)
Scurry Away!; Strength in Numbers; Verminous Valour; Hand Weapon; Halberd; Heavy
Armour; Battle Standard Bearer
Banner of Eternal Flame 1 Unit has Flaming Attacks.

Chieftain (1)
Always Strikes Last; Scurry Away!; Strength in Numbers; Verminous Valour; Hand Weapon;
Great Weapon; Heavy Armour

Chieftain (1 )
Composition: Hero
Always Strikes Last; Scurry Away!; Strength in Numbers; Verminous Valour; Hand Weapon;
Great Weapon; Heavy Armour

Chieftain (1)
Scurry Away!; Strength in Numbers; Verminous Valour; Hand Weapon; Halberd; Heavy
Armour

Chieftain (1 )
Composition: Hero
Scurry Away!; Strength in Numbers; Verminous Valour; Hand Weapon; Halberd; Heavy
Armour

Stormvermin (39 )
Scurry Away!; Strength in Numbers; Musician ; Standard Bearer ; Hand Weapon; Halberd;
Heavy Armour
Fangleader 1 In 5 4 3 3/4 3 1 5 2 5 5+ [17]
Hand Weapon; Halberd; Heavy Armour
Storm Banner 1 One use: Activate at the beginning of any player's turn. No flying movement is
allowed, and all missile fire is at -2 to hit. All shooting attacks that don't use BS
need to roll a 4+ on a D6 before they fire. Roll a D6 at the beginning of each of
the following player's turns - the effects end on a roll of 4+.
[]

Clanrats (31)
Scurry Away!; Strength in Numbers; Musician ; Standard Bearer ; Hand Weapon; Light
Armour

Clanrats (30 )
Composition: Core
Scurry Away!; Strength in Numbers; Musician ; Standard Bearer ; Hand Weapon; Light
Armour

Hell Pit Abomination
D6 impact hits. See p57 for rules.; Causes Terror; Large Target; Regeneration; Stubborn;
Thunder Stomp

Hell Pit Abomination
D6 impact hits. See p57 for rules.; Causes Terror; Large Target; Regeneration; Stubborn;
Thunder Stomp

Gutter Runners (5 )
Sneaky Infiltrators: Can come in from any table edge on turn 2 (4+), turn 3 (3+), etc.; Scurry
Away!; Hand Weapon; Extra Hand Weapon; Sling; Throwing Star; Poisoned Attacks; Scouts;
Skirmishers


Gutter Runners (5 )
Sneaky Infiltrators: Can come in from any table edge on turn 2 (4+), turn 3 (3+), etc.; Scurry
Away!; Hand Weapon; Extra Hand Weapon; Sling; Throwing Star; Poisoned Attacks; Scouts;
Skirmishers
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