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High Elves - Σελίδα 16 08abe9eb-c1f8-4f8a-abdf-72add18a9837_zps28329c39
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 High Elves

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36 απαντήσεις
Μετάβαση στη σελίδα : Επιστροφή  1 ... 9 ... 14, 15, 16
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High Elves - Σελίδα 16 Empty
ΔημοσίευσηΘέμα: Απ: High Elves   High Elves - Σελίδα 16 I_icon_minitimeΤετ 01 Μάης 2013, 08:49

Παράθεση :
Source #1
Spears: same
Archers: 5 Skaven Slaves, half a slave for light armour
PG: same
Swordmasters: 6.5 slaves, great weapons (don't re-roll)
Dragons: 117.5 slaves ;150 slaves ;195 slaves
Griffons: 75 slaves
Heroes may ride Griffons
Prince: 70 slaves
Mage: 42.5 slaves
Archmage: 92.5 slaves
Additional magic levels: 17.5 slaves (contradicts another report from an apparent book owner, probably just a mistake in typing)
Shadow warriors: Cannot have additional weapon

Source #2

Core: Spearmen 8 (+1 shield).
Archers 10 (+1 LA)
LSG 11 (+1 shield)
SH 21 (+2 shields)
Reavers 16 (+1 to substitute spear with bow; +3 to get bows in addition to spears)

Special: Tiranoc 70
Lion Chariot 120
Skycutter 95 (+25 to substitute one crew member with Eagle eye BT)
SM 13
WL 13
PG 15
DP 29
SW 14

Rare: fire Phoenix 220
Frost Phoenix 235 (IIRC)
Eagle Claw BT 70
Great Eagles (in 1+ model units) 50 (+5 penetrating strikes, +10 ASF)
Sisters of Avelorn 14.

Source #3
Prince 140, Noble 70, Mage 85 (?), Archmage 185 (??). Something like that.

Source #4
Here we go:

Basic:
Spearman: 9
Archers: 10
Seaguard:11
SH:21
Erillyon: 16

Especial:
PG: 15
DP:29
Flying chariot:95
Tiranoc Chariot: 70
WL:13
SM:13
Lion Chariot:120
SW:14

Special:
BT:70!!!!!! (Up to 4)
Giant Eagle: 50
Phoenix: Fire 225, Ice240
Sisters of Avelorn: 14 (Don't know the name in English, i'm spanish)

Prince:140
Archmage:185
Asuryan Commander: 210
Loremaster:230
Korhil: 150
Caradryan:170
Noble:70
Mage: 85
Dragon Mage: 350
Lothern Hero: 100
Maiden: 95
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ΔημοσίευσηΘέμα: Απ: High Elves   High Elves - Σελίδα 16 I_icon_minitimeΤετ 01 Μάης 2013, 09:22

πιο ακριβοι δρακοι , πιο φτηνοι μαγοι , αντε ποτε βγαινει , μας τα εχει κανει τσουρεκια και τελικα παει οπου ακους πολλα κερασια κρατα μικρο καλαθι Razz


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ΔημοσίευσηΘέμα: Απ: High Elves   High Elves - Σελίδα 16 I_icon_minitimeΤετ 01 Μάης 2013, 09:42

το ενδιαφέρον είναι οι γrύπες στα heroes

6 5 0 5 5 4 5 4 7 ( 150pts)


Upgrades , in skaven slaves


ASF = 10ss
AP = 5
Dev Charge (incl +1S for Dev Charge) = 12.5
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ΔημοσίευσηΘέμα: Απ: High Elves   High Elves - Σελίδα 16 I_icon_minitimeΤετ 01 Μάης 2013, 10:29

το νέο book έχει τόσες επιλογές που έχει κρασάρει το μυαλό μου xD

δεν ξέρω τι να παίξω lol

σκέφτομαι 2x33 lions + 2x ice + lvl4 life/light + lvl2 light/life+bsb me dragon banenr+ 14 helms + 3x reavers

μετά πάμε σε λίστες με δράκους αλλα .... έχουν θέμα. ο μεγάλος δράκος δεν είναι καλός στους 2400pts. Sad
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ΔημοσίευσηΘέμα: Απ: High Elves   High Elves - Σελίδα 16 I_icon_minitimeΤετ 01 Μάης 2013, 11:58



Edit: Στο βιντεάκι φαίνονται 8 κάρτες μαγείας! Έχουμε εξτρα spell?
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http://www.hoplon.gr/
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ΔημοσίευσηΘέμα: Απ: High Elves   High Elves - Σελίδα 16 I_icon_minitimeΤετ 01 Μάης 2013, 12:28


Me likes new HE.
Αντε τώρα για τα DE ;-)
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ΔημοσίευσηΘέμα: Απ: High Elves   High Elves - Σελίδα 16 I_icon_minitimeΤετ 01 Μάης 2013, 12:49

Παράθεση :
GENERIC SPECIAL RULES:
-------------------------------------------

All high elves (But not eagles, warhawks, dragons, griffons or elven steeds) have the following rules:
-Always strike first
-Martial Prowess: High elves get support attacks from an additional rank both in close combat and shooting.
-Valour of Ages: High elves reroll any failed panic, fear or terror check against an army with models from Warhammer: Dark Elves

White Lion cloak: +2 AS against shooting

Dragon Armor: Heavy armor, Fireborn (2+ Ward save against flaming attacks), 6+ ward save


----------------------------------------------------------------------------------------------------------------------------------------

LORDS:
-------------------------------------------

-Prince 140 pts
Type: Infantry (Character)
M5,WS7,BS7,S4,T3,W3,I8,A4,LD10
Equipment: Hand weapon
-Can equip:
-Dragon Armor: 20 pts
-Heavy Armor: 6 pts
-Light Armor: 3 pts
-Shield: 3 pts
-Lion Cloak: 6 pts, can't take along a dragon armor
-Additional Hand Weapon: 3 pts
-Halberd: 3 pts
-Spear: 3 pts
-Great Weapon: 6 pts
-Lance: 7 pts
-Up to 100 pts in magic items
-Can mount:
-Sun Dragon: 235 pts - M6,WS5,BS0,S5,T5,W5,I4,A4,LD7 Fly, AS 3+, Terror, Large Target, Breath S4
-Moon Dragon: 300 pts - M6,WS6,BS0,S6,T6,W6,I3,A5,LD8 Fly, AS 3+, Terror, Large Target, Breath S4
-Star Dragon: 390 pts - M6,WS7,BS0,S7,T7,W7,I2,A6,LD9 Fly, AS 3+, Terror, Large Target, Breath S4
-Griffon: 150 pts - M6,WS5,BS0,S5,T5,W4,I5,A4,LD7 Fly, Terror, Large Target.
Can have Swiftsense (ASF) for 20 pts, and Swooping Strike (+1 S and +1 attack in charge) for 25 pts
-Elven Steed: 20 pts, Ithilmar barding for 7 pts
-Tiranoc Chariot (replaces one crew member): 70 pts

-Anointed of Asurian 210 pts
Type: Infantry (Character)
M5,WS7,BS6,S4,T3,W3,I8,A3,LD9
Special Rules: Witness to Destiny (4+ ward save), Blessings of Ausryan (6+ ward save and Immune to psichology to the unit he is in), MR 2
Equipment: Halberd, Hand weapon, Heavy armor
-Can equip:
-Up to 100 pts in magic items
-Can Mount:
-Flamespyre Phoenix: 225 pts
-Frostheart Phoenix: 240 pts

-Loremaster 230 pts
Type: Infantry (Character)
M5,WS7,BSX,S4,T3,W3,I8,A3,LD9
Special Rules: Caster level 2, knows all signature spells from BRB lores, Deflect Shots (6+ Ward Save against BS based shooting)
Equipment: Great Weapon, Hand weapon, Heavy armor
-Can equip:
-Up to 100 pts in magic items

-Archmage 185 pts
Type: Infantry (Character)
M5,WS4,BS4,S3,T3,W3,I5,A1,LD9
Special Rules: Caster level 3, Lileath Blessing (+1 casting High Magic spells)
Equipment: Hand Weapon
-Options:
-Lvl 4: 35 pts
-Can equip:
-Up to 100 pts in magic items
-Can Mount:
-Sun Dragon: 235 pts - M6,WS5,BS0,S5,T5,W5,I4,A4,LD7 Fly, AS 3+, Terror, Large Target, Breath S4
-Moon Dragon: 300 pts - M6,WS6,BS0,S6,T6,W6,I3,A5,LD8 Fly, AS 3+, Terror, Large Target, Breath S4
-Star Dragon: 390 pts - M6,WS7,BS0,S7,T7,W7,I2,A6,LD9 Fly, AS 3+, Terror, Large Target, Breath S4
-Griffon: 150 pts - M6,WS5,BS0,S5,T5,W4,I5,A4,LD7 Fly, Terror, Large Target.
Can have Swiftsense (ASF) for 20 pts, and Swooping Strike (+1 S and +1 attack in charge) for 25 pts
-Elven Steed: 20 pts, Ithilmar barding for 7 pts
-Tiranoc Chariot (replaces one crew member): 70 pts

HEROES:
----------------------------------------------------------------

-Noble 70 pts
Type: Infantry (Character)
M5,WS6,BS6,S4,T3,W2,I7,A3,LD9
-Options:
-Can be the Battle Standard Bearer: 25 pts
-Can equip:
-Dragon Armor: 10 pts
-Heavy Armor: 4 pts
-Light Armor: 2 pts
-Shield: 2 pts
-Lion Cloak: 4 pts, can't take along a dragon armor
-Additional Hand Weapon: 2 pts
-Spear: 2 pts
-Halberd: 3 pts
-Great Weapon: 6 pts
-Lance: 6 pts
-Up to 50 pts in magic items
-Can mount:
-Griffon: 150 pts - M6,WS5,BS0,S5,T5,W4,I5,A4,LD7 Fly, Terror, Large Target.
Can have Swiftsense (ASF) for 20 pts, and Swooping Strike (+1 S and +1 attack in charge) for 25 pts
-Elven Steed: 10 pts, Ithilmar barding for 5 pts
-Tiranoc Chariot (replaces one crew member): 70 pts

-Sea Helm 100 pts
Type: Infantry (Character)
M5,WS6,BS6,S4,T3,W2,I7,A2,LD9
Special Rules: Wind Rider (4+ Ward save against shooting for his Skycutter, reroll dangerous terrain), Naval Discipline (Unit can regroup after being charged if it did not stand and shoot. Requires a leadership check)
Equipment: Trident (spear), Light armor, Hand weapon
-Options:
-Can be the Battle Standard Bearer: 25 pts
-Can Equip:
-Bow: 4 pts
-Up to 50 pts in magic items
-Can Mount:
-Skycutter Chariot: 95 pts (replaces one of the crew), can not be upgraded with a bolt thrower

-Handmaiden of the Everqueen 95 pts
Type: Infantry (Character)
M5,WS5,BS7,S4,T3,W2,I7,A2,LD8
Special Rules: Quicksilver Shot (Quick to fire, granted to all sisters of Avelorn in the unit)
Equipment: Bow of Avelorn (S4, Flaming, Magical, Volley fire, AP versus forces of destruction, 24"), light armor, Hand weapon
-Can equip:
-Up to 50 pts in magic items

-Mage 85 pts
Type: Infantry (Character)
M5,WS4,BS4,S3,T3,W2,I5,A1,LD8
Special Rules: Caster level 1, Lileath Blessing (+1 casting High Magic spells)
Equipment: Hand Weapon
-Options:
-Lvl 1: 35 pts
-Can equip:
-Up to 50 pts in magic items
-Can mount:
-Elven Steed: 10 pts, Ithilmar barding for 5 pts
-Tiranoc Chariot (replaces one crew member): 70 pts

-Dragon Mage 350 pts
Type: Infantry (Character)
M5,WS4,BS4,S3,T3,W2,I5,A2,LD8
Special Rules: Caster level 1 (Lore of fire only), Reckless (+2 to cast lore of fire spells, do not receive bonuses to dispel), Warrior Mage (First spell generated is always Flaming Sword)
Equipment: Hand Weapon, Sun Dragon
-Can equip:
-Dragon armor: 20 pts
-Up to 50 pts in magic items

CORE:
----------------------------------------------------------------

-Spearmen 9 pts/each
Type: Infantry
M5,WS4,BS4,S3,T3,W1,I5,A1,LD8
Equipment: Hand weapon, spear, shield
-Options:
-Standard bearer: 10 pts. 1 unit can pick a magic banner worth up to 25 pts
-Musician: 10 pts
-Champion (+1 attack): 10 pts

-Archers 10 pts/each
Type: Infantry
M5,WS4,BS4,S3,T3,W1,I5,A1,LD8
Equipment: Long bow, hand weapon
-Options:
-All archers in the unit can be equiped with light armor: 1 pt/each
-Standard bearer: 10 pts
-Musician: 10 pts
-Champion (+1 BS): 10 pts

-Lothern Sea Guard 11 pts/each
Type: Infantry
M5,WS4,BS4,S3,T3,W1,I5,A1,LD8
Equipment: Bow, hand weapon, light armor
-Options:
-All guards in the unit can be equiped with shield: 1 pt/each
-Standard bearer: 10 pts
-Musician: 10 pts
-Champion (+1 attack): 10 pts

-Silver Helms 21 pts/each
Type: Cavalry
M5,WS4,BS4,S3,T3,W1,I5,A1,LD8
Elven steed: M9,WS3,BS0,S3,T-,W-,I4,A1,LD5
Equipment: Heavy armor, Lance, Ithilmar barding, hand weapon
-Options:
-All silver helms in the unit can be equiped with shield: 2 pt/each
-Standard bearer: 10 pts
-Musician: 10 pts
-Champion (+1 attack): 10 pts

-Ellyrian Reavers 16 pts/each
Type: Cavalry
M5,WS4,BS4,S3,T3,W1,I5,A1,LD8
Elven steed: M9,WS3,BS0,S3,T-,W-,I4,A1,LD5
Special rules: Fast cavalry
Equipment: Spear, light armor, hand weapon
-Options:
-All ellyrian reavers in the unit can exchange their spears for bows: 1 pt/each
-All ellyrian reavers in the unit can take bows: 3 pt/each
-Standard bearer: 10 pts
-Musician: 10 pts
-Champion (+1 BS): 10 pts

SPECIAL:
----------------------------------------------------------------

-Sword Masters of Hoeth 13 pts/each
Type: Infantry
M5,WS6,BS4,S3,T3,W1,I5,A2,LD8
Special rules: Deflect shots (6+ ward save against BS based shooting)
Equipment: Heavy armor, great weapon
-Options:
-Standard bearer: 10 pts. Can take a magic banner of up to 50 pts
-Musician: 10 pts
-Champion (+1 attack): 10 pts. Can take up to 25 pts in magic weapons

-White Lions of Chrace 13 pts/each
Type: Infantry
M5,WS5,BS4,S4,T3,W1,I5,A1,LD8
Special rules: Stubborn, Forest Strider
Equipment: Heavy armor, great weapon, Lion Cloak
-Options:
-Standard bearer: 10 pts. Can take a magic banner of up to 50 pts
-Musician: 10 pts
-Champion (+1 attack): 10 pts. Can take up to 25 pts in magic weapons

Phoenix Guard
Type: Infantry
M5,WS6,BS4,S3,T3,W1,I6,A1,LD9
Special rules: Witness to destiny (4+ ward save), causes fear
Equipment: Heavy armor, Halberd
-Options:
-Standard bearer: 10 pts. Can take a magic banner of up to 50 pts
-Musician: 10 pts
-Champion (+1 attack): 10 pts. Can take up to 25 pts in magic weapons

Dragon Princes of Caledor 29 pts/each
Type: Cavalry
M5,WS5,BS4,S3,T3,W1,I6,A2,LD9
Elven steed: M9,WS3,BS0,S3,T-,W-,I4,A1,LD5
Equipment: Dragon armor, Lance, hand weapon, shield, ithilmar barding
-Options:
-Standard bearer: 10 pts. Can take a magic banner of up to 75 pts
-Musician: 10 pts
-Champion (+1 attack): 10 pts. Can take up to 50 pts in magic armor and weapon

-Shadow Warriors 14 pts/each
Type: Infantry
M5,WS5,BS5,S3,T3,W1,I5,A1,LD8
Special Rules: Skirmishers, Scouts, Hatred (Dark Elves)
Equipment: Light armor, Hand weapon, Long bow
-Options:
-Champion (+1 attack): 10 pts. Can take up to 25 pts in magic weapons

-Tiranoc Chariots 70 pts/each (max 3 as a single unit)
Type: Chariot
Chariot: S5,T4,W4,AS5+
Crew (2 high elves): WS4,BS4,S3,I5,A1,LD8
Drawn by (2 elven steeds): M9,WS3,BS0,S3,I4,A1
Equipment: Hand weapon, Bow, Spear

-Lion Chariot of Chrace 120 pts
Type: Chariot
Chariot: S5,T4,W4,AS4+
Crew (2 high elves): WS5,BS4,S4,I5,A1,LD8
Drawn by (2 War Lions): M8,WS5,BS0,S5,I4,A2
Special rules: Stubborn, Causes fear
Equipment: Hand weapon, Great Weapon

-Skycutter chariot 95 pts
Type: Chariot
Chariot: S5,T4,W4,AS4+
Crew (3 high elves): WS4,BS4,S3,I5,A1,LD8
Drawn by (1 Warhawk): M2,WS5,BS0,S4,I4,A2
Special rules: Fly
Equipment: Hand weapon, spear, bow
-Options:
-Can exchange one crewman for an eagle eye bolt thrower (bolt thrower rules, S5, D3 wounds, 24"): 25 pts

RARE:
----------------------------------------------------------------

-Great Eagles 50 pts/each (max 5 as a single unit)
Type: Monstrous beast
M2,WS5,BS0,S4,T4,W3,I4,A2,LD8
Special rules: Fly.
-Options:
-Any eagle can be upgraded to have Sharp Talons (AP): 5 pts
-Any eagle can be upgraded to have Swiftsense (ASF): 10 pts

-Flamespyre Phoenix 225 pts
Type: Monster
M2,WS5,BS0,S5,T5,W5,I4,A3,LD8
Special rules: Fireborn (2+ Ward save against fire), Flaming attacks, Fly, Large Target, Terror, Wake of Fire (1D6 S4 flaming impacts on a unit the phoenix moved over, +1D3 per rank. Once per turn)
Attuned to magic: Ward save 5+, magical attacks. Each magic phase, the phoenix gains the following effect depending on the higest dice thrown when rolling for magic winds
-1: Ward save 6+ instead of 5+
-2: -1 S
-3: +1 I
-4: +1 A
-5: +1 S
-6: Ward save 4+ instead of 5+
Phoenix reborn: When the phoenix dies, leave a token. Any rider dies too. At the end of the turn, roll D6, adding a +1 if the phoenix is a mount:
-1-2: Remove the counter. The phoenix and the rider die
-3-5: Place the large blast marker. All models under the marker suffer a S4 flaming hit, and the token remains in place.
-6: Place him anywhere within 6" of the center, at least 1" away and remove marker. He is back with d3+2 wounds.

-Frostheart Phoenix 240 pts
Type: Monster
M2,WS6,BS0,S6,T6,W5,I3,A4,LD9
Special rules: Fly, Natural armor 5+, Large Target, Terror, Blizzard Aura (-1S and ASL to all models in a unit in contact base to base with the phoenix)
Attuned to magic: Ward save 5+, magical attacks. Each magic phase, the phoenix gains the following effect depending on the higest dice thrown when rolling for magic winds
-1: Ward save 6+ instead of 5+
-2: -1 S
-3: +1 I
-4: +1 A
-5: +1 S
-6: Ward save 4+ instead of 5+

-Repeater Bolt Thrower 70 pts (Can have up to 4 in a single army, 8 in a grand army)
T7,W2
Crew (2 High elves) M5,WS4,BS4,S3,T3,W1,I5,A1,LD8
Special rules: Volley (Instead of firing a single bolt, the RBT may fire 6 S4 AP 48" shots that can not penetrate ranks)
Equipment: Hand weapon, light armor

-Maiden Guard of Avelorn 14 pts/each
Type: Infantry
M5,WS5,BS5,S3,T3,W1,I5,A1,LD9
Equipment: Bow of Avelorn (S4, Flaming, Magical, Volley fire, AP versus forces of destruction, 24"), light armor, Hand weapon
-Options:
-Champion (+1 BS): 10 pts. Can take up to 25 pts in magic weapons

--------------------------------------------------------------------------------------------------------------------


MAGICAL ITEMS:
-----------------------------------------------------

Blade of Leaping Gold - 70 points, weapon. +3 attacks, any roll to wound of 6 ignores AS.
Star Lance - 30 points, weapon. +3S and no AS on charge. After that, must use a different weapon
Reaver Bow - 20 points, weapon. 30", +1 S, Multiple shots (3)
Shadow Armor - 25 points, light armor. 5+ AS, Scouts, Strider
Armor of Caledor - 50 points, heavy armor. 2+ AS, 6+ Ward save, Fireborn special rule - 2+ ward vs. flaming
Shield of the Mermrym - 15 points, shield. Unless he's using a weapon that uses 2 hands, he has parry 4+, can be used with a magic weapon
Golden crown of atrazar - 10 points, talisman. One use. 2+ ward against first wounding hit by wearer.
Moranion's wayshard - 50 points, enchanted item. Models on foot only. Has ambushers special rule. He can give archers or Spearmen up to 30 units in size the same immediately before deployment. He has to join that unit if he does.
Kharine's Ring of Fury - 25 points, enchanted item. Soul Quench Bound Spell (3)
Gem of Sunfire - 20 points, enchanted item. All bearer's spells, shooting attacks, close combat (and his mounts) have +1 to wound, provided they also have the flaming attacks special rule.
Cloak of Beards - 10 points, enchanted item. Cause Fear. Against Dwarfs, cause Terror. Dwarfs gain hatred vs. you. At the start of each cc phase, roll d6 for each magic item carried by each model from warhammer dwarfs in base contact with wearer. On a 4+ the magic item is destroyed and cannot be used..etc.
Book of Hoeth - 55 points, Arcane item. Allows the user to re-roll a single dice from each of his casting or dispel attempts, results of 6 cannot be re-rolled.
Banner of the World Dragon - 50 points, Magical banner. 2+ Ward save against magical attacks and spells.


----------------------------------------------------------------------------------------------------------------------

LORE OF HIGH MAGIC:
-----------------------------------------------------

Shield of Saphery (lore attribute)
Each time a spell is succesfully cast, the caster and his unit immediately gain +1 to their ward save to max of 3. If you don't have one, 6+. Stacks.

Soul Quench (signature)
8+, magical missile, 18"
2d6 s4 hits, or 4d6 s4 hits at 16+

Drain Magic (sig)
7+, hex or augment, 18"
all RIP spells affecting the unit are immediately dispelled, and effects of all other spells on the target unit immediately come to an end.
Can be all friendly or enemy units within 18" for 14+.

Apotehosis
5+, augment, 18"
immediately regains 1 wound, 10+ for d3 wounds. Regardless of how many wounds gained, you also gain Fear.

Arcane Unforging
13+, direct damage, 24"
Single enemy model suffers a wound on a dice grear than or equal to unmodified armor save. No AS allowed.
Target reveals to the caster all magic items, if he has more than one, randomly select one and it's destroyed on 2+.

Fiery Convocation
Cast on 19+, Direct damage, 24", RIP
Every model in the unit takes a S4 flaming hit, at the end of every subsequent magic phase, every model suffers another S4 flaming hit.

Hand of Glory
5+, augment, 18"
Target's WS, BS, I or M is +d3. You can choose all for 10+.

Tempest
12+, direct damage, 30"
Large round template within 30" of wizard, scatters d6. All models hit suffer s3 hits (models flying suffer an s4 hit instead).
Any unit that suffers suffers any unsaved wounds, suffers -1 to all hit both shooting and cc. Those that do not use BS need a 4+ to fire.

Walk Between Worlds
8+, augment, 24"
Gain Ethereal until the end of the magic phase and can immediately move to 10" as if it were remaining moves sub-phase.
Can make it go 20" on a 16"

http://lkhero.blogspot.com.au/2013/05/he-rules-and-rumors-compilation.html
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ΔημοσίευσηΘέμα: Απ: High Elves   High Elves - Σελίδα 16 I_icon_minitimeΤετ 01 Μάης 2013, 13:10

Άρα οι φοίνιξ γκαρντς δεν είναι unbreakable.
Tiranoc σε τριαδες ;;;
Έπος!
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ΔημοσίευσηΘέμα: Απ: High Elves   High Elves - Σελίδα 16 I_icon_minitimeΤετ 01 Μάης 2013, 13:17

Μπορώ με το
Scout armour να εξόπλισε δρακολορδο κ να τον εχω scout?
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ΔημοσίευσηΘέμα: Απ: High Elves   High Elves - Σελίδα 16 I_icon_minitimeΤετ 01 Μάης 2013, 13:25

bes UB na milisoume ligo gia ta elves

o drakos den einai scout . -
.-

Οχι Greeklish . Το παρακανεις .
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ΔημοσίευσηΘέμα: Απ: High Elves   High Elves - Σελίδα 16 I_icon_minitimeΤετ 01 Μάης 2013, 15:16

Τρολολό.

Ωραία πράγματα. Fairly priced. Και δεν υπάρχουν πολλές σπασμωδίες.

Οι φοίνικες mv 2. Οι αετοί move 2. Τα skykutter move 2. Πάρτυ που θα κάνει το storm banner στις ιπτάμενες λίστες σας...
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ΔημοσίευσηΘέμα: Απ: High Elves   High Elves - Σελίδα 16 I_icon_minitimeΤρι 07 Μάης 2013, 07:38

http://www.ulthuan.net/forum/viewtopic.php?f=2&t=45230&p=813817#p813817


ένα πρόγραμμα που έφτιαξε ο Furion . Σου λέει τις πιθανότητες που έχεις να κανεις ένα spell με το reroll από το book


απλά τα σπάει το κατέβασα .

προσέξτε τα values που βάζετε δεν sumpilambanoun το lvl του mage , dld για pit βάζεις 10
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ΔημοσίευσηΘέμα: Απ: High Elves   High Elves - Σελίδα 16 I_icon_minitimeΤετ 22 Μάης 2013, 13:43

λοιπόν ξανακοιτούσα το λορ τους...νομίζω είναι φοβερό. μάλλον θα κλειδώσει
το 3 είναι απίστευτο (κάνει μια μονάδα εθίριαλ και την κουνάει κιόλας αμέσω, ααααα)
το 4 επίσης όλα τα λεφτα (μεγάλη μπλάστρα????μόρταρ με σκάτερ δ6???απιστευτο)
το 5 σαν μικρό ντεθ που καταστρέφει και αντικείμενα
το 6 είναι είσης καλό αλλά πανακριβο. ΟΜΩς με το βιβλίο, αν το περάσεις μαμησες τον αντίπαλο διότι θα πρεέπι να χαλασει 5 ζαρια για να το κόψει στον γύρο του. χμμμμμμ
το 2 είναι επίσης χρήσιμο για το σίνγκλ σοτ μπολτ θροουερ ή για όταν θα γίνει η κρούση με ws5 μοναδες. γενικά...κατ εμε΄...ποιο σάντοου. δεν υπάρχει σύγκριση.
οπότε επανερχομαι με την τελική μου λίστα σε 5 να την δει και ο λασκ
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ΔημοσίευσηΘέμα: Απ: High Elves   High Elves - Σελίδα 16 I_icon_minitimeΤετ 22 Μάης 2013, 14:05

To 3 σε κάνει etherial μόνο για το magic movement phase.
Το 5 είναι καλό. αλλά είναι σαν μηδενικό του μέταλ για single model, όχι σα του ντέθ.
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ΔημοσίευσηΘέμα: Απ: High Elves   High Elves - Σελίδα 16 I_icon_minitimeΤετ 22 Μάης 2013, 14:09

ωπ ναι ρε βιαστηκα
δες λίστα όμως δίπλα. απίστευτη απλά
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