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| | STORM OF MONSTERS. WHF TOURNAMENT. | |
|
+3Laskoulas kiour_gr Asarnil the Dragonlord 7 απαντήσεις | Συγγραφέας | Μήνυμα |
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Asarnil the Dragonlord Arch Spammer
Αριθμός μηνυμάτων : 13942 Τόπος : 3ος πλανητης απο Ηλιο Currently Playing : Warhammer Fantasy, Nicknames Registration date : 15/09/2008
| Θέμα: STORM OF MONSTERS. WHF TOURNAMENT. Τετ 17 Αυγ 2011, 00:13 | |
| Το 2ο δεκαήμερο του Σεπτεμβρίου, θα διοργανωθεί τουρνουά WHF με ένα διαφορετικό rulepack από εκείνο του ETC. Σε αυτό το τουρνουά, θα δωθεί η ευκαιρία σε ΟΛΟΥΣ τους στρατούς να έχουν μια ικανοποιητική παρουσία αφού το composition είναι τέτοιο που να εξασφαλίζει μέσω διαφορετικών παραμέτρων την "ισοτητα" ολων των φυλών του Old World.
Το τουρνουά είναι βασισμένο πάνω στους κανόνες του Giant Fanatic 14. To ίδιο ισχύει και για τα 6 σενάρια του τουρνουά. Σε αυτά ίσως προστεθούν και κάποια από τα Monsters του SoM. Επίσης , θα συμπεριληφθουν οι νέες μονάδες VC (Τerrorgheist, Wraiths, Banshee).
Θα ακολουθήσει μήνυμα με τους κανόνες του GF14.
Ξέρω πως κάποιοι από τους κανόνες θα "ξινίσουν" , αφου είναι σε κάποιες περιπτώσεις έξω από τη νοοτροπία της 8ης (ειδικά) στη μαγεία.
Όμως, σε σύνολο το comp θεωρώ πως είναι ιδανικό για ατομικά τουρνουά.
Όποιος θέλει ας αρχίσει να προβάρει τις λίστες του. Είναι ένα εντελώς νέο περιβάλλον γεμάτο προκλήσεις αλλά και πολύ στρατηγική, το οποίο όμως σε κανένα σημείο δεν χάνει τον κύριο στόχο του σαν χόμπυ. Τη διασκέδαση δηλαδή.
Έχει επεξεργασθεί από τον/την Dr.Edd στις Τετ 17 Αυγ 2011, 01:11, 1 φορά | |
| | | kiour_gr Arch Spammer
Αριθμός μηνυμάτων : 6194 Ηλικία : 45 Τόπος : Cambridge Currently Playing : Diablo 3 beta, MTG. Registration date : 29/08/2008
| Θέμα: Απ: STORM OF MONSTERS. WHF TOURNAMENT. Τετ 17 Αυγ 2011, 00:15 | |
| Καλη φαση.
Release the beasts! Roaaar. | |
| | | Laskoulas Arch Spammer
Αριθμός μηνυμάτων : 15580 Ηλικία : 47 Τόπος : "The God of War hates those who hesitate." Registration date : 27/08/2008
| Θέμα: Απ: STORM OF MONSTERS. WHF TOURNAMENT. Τετ 17 Αυγ 2011, 00:30 | |
| Kαλη φαση , να δουμε αναλυτικα τι παιζει και παμε για "πολεμο" | |
| | | Asarnil the Dragonlord Arch Spammer
Αριθμός μηνυμάτων : 13942 Τόπος : 3ος πλανητης απο Ηλιο Currently Playing : Warhammer Fantasy, Nicknames Registration date : 15/09/2008
| Θέμα: Απ: STORM OF MONSTERS. WHF TOURNAMENT. Τετ 17 Αυγ 2011, 00:47 | |
| Giant Fanatic 14
WARHAMMER RESTRICTIONS & SCENARIOS
Giant Fanatic 14
Page 1 of 9 Last update 26/07/2011
D. 30/09–02/10
This Briefing
Welcome to the Warhammer tournament at Giant Fanatic 14. In this part of the tournament pack you’ll find the restrictions for building your armies and the rules for Scenarios, how to play them and how to determine the winner of your games.
Background
People attending Giant Fanatic year after year will know that we strive to challenge the players every year; new scenarios, new rules and restrictions, etc. Even veterans of Giant Fanatic should read the Tournament Pack carefully to avoid unpleasant surprises.
Restrictions
At this years Giant Fanatic fantasy tournament we have several restrictions affecting the game and the army construction. Giant Fanatic has almost always aimed for a lower power level than the one presented in the standard GW rulebook, and GF14 is no exception. Therefore there are some restrictions on how you can compose your army, and though we know they aren't entirely fair they are made to stop synergy effects and enforce variety. If you do have a really great idea that has been limited by these restrictions, remember to look under the section below called “Breaking the System” where such ideas can be allowed.
Breaking the System
When you read the rules below some of you are bound to think “what morons wrote these restrictions and why did they restrict my perfectly fluffy night goblin army with six night goblin units?” And of course you are right, restricting that makes no sense! Hence we have made this thing called “Breaking the System”! Basically it means that you can send in your army list to us while it only follows the very basic GW rules, and its assigned points values. In essence you can bring anything you want to! Of course there is a catch... We will have to approve your list first, and we will try to do that based on the overall power level of the army. Hence as long as you want to “Break the System” by bringing something weaker, chances are you will get accepted! Unfortunately we can not promise you that we can give infinite feedback. We will strive to give any rejected lists suggestions for minor fixes that can be made to allow the list, but we simply can not guarantee so in advance. A soon as you are registered for the tournament you can submit a list. That means at the earliest on the 1st of August and the latest on the 16th of September as we need them two weeks prior to the event. Your submission will not be ‘processed’ unless you include your registration no. in the subject title of the mail. Send your submission to: whfb@giantfanatic.dk
Victory points
Victory points scored as per the rulebook, with the exceptions that:
. units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
. units that are fleeing at the end of the battle yield 50% VP's to the opponent.
In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below . strength still only yield 50% VP’s.
Giant Fanatic 14
Page 2 of 9 Last update 26/07/2011
D. 30/09–02/10
General Restrictions Giant Fanatic 14 – Warhammer Fantasy Restrictions • No character may cost more than 450pts • Max 2 identical character choices • Max 1 scouting unit (characters excluded) • Max 2 flying units (characters excluded) • Warmachines and Monsters (mounts included) may not be duplicated (boltthrowers of all types may be duplicated once) • Max 6 chariots per army • Only fully painted armies allowed (see the painting guide in the Info Pack. • All GW supported armies allowed, plus Dogs of War and Dwarfs of Chaos1 • No named characters • No dogs of war/regiments of renown, in non dogs of war armies • All Battle Standard Bearers may buy equipment as if they were a normal hero of their type Banned items/gifts/etc: • Power Scroll (Com) • Crown of Command (Com) • Fozzrik's Folding Fortress (Com) • Neferra's Scrolls (TK) • Siren Song (DoC) • Pendant of Khaeleth (DE) • Book of Hoeth (HE) • Infernal Puppet (WoC) • Becalming Cogitations (LM) • Cupped Hands (LM) • Bane head (LM) • Higher state of consciousness (LM) • Drakenhoff Banner (VC) • Red Fury (VC) • Doomrocket (Skv)
Monster Mash! • The following monsters get a 100pts reduction: Abyssal terror, all Giants, Lammasu, Great Taurus, all Daemon Princes, Shaggoth, Zombie Dragon, Wyvern, Jabberslythe, Cygor, Ghorgon, Vermin Lord, Manticore, Carnosaur, Forest dragon, Arachnarork, Griffon, Dragon Mage, Hippogryph, Necrosphinx
DE 2200 points • Max 25 repeater crossbows • Shades are 5-8 • Max one of the following: BSB, Cauldron or Hydra • Black Guards are 0-1 • Cloak of Hag Graef and Dawnstone can't be taken on the same character
Daemons 2200 points • All rare choices are 0-1 • No repetition of gifts/icons • No gifts or icon on BSB • Fiends are 1-5 • Demon Prince can pick 100pts of gifts (still max 50pts in chaos god specific)
No additional restrictions • High Elves (2400pts) • Skaven (2400pts) • Wood Elves (2600pts) • Bretonnia (2600pts) • Dogs of War (2700pts)
VC 2200 points • All rare choices are 0-1 • Wraiths are 3-4 • Blood Knights are 4-6 • Helm of Commandment is 'Wight King only'
Lizardmen 2200 points • Max 2 Salamanders in total • Max one of the following: BSB or Slann • Skink skirmish units are 0-3 (chameleon skinks excluded)
Empire (2400pts)• Steam Tank is 0-1, and Toughness 6 Dwarfs (2400 pts) • Max two of the following: Anvil, Miners, Rangers Tomb Kings (2400 pts) • Max 12 chariots allowed • Max 6 chariots per unit
Chaos Dwarf (2400pts) • Death rocket and earth shaker are 0-1 each
Beast of Chaos(2600 pts) • 25 Bestigors allowed per unit (50 per army)
Orcs And Goblins (2600 πτσ) • 25 Black Orcs allowed per unit (50 per army) • Night Goblin Shaman's extra dice count as power dice for all purposes
Warriors of Chaos (2400pts)
Max 12 chosen
Ogre Kingdoms (2700pts) Can have Rhinox riders (Monstrous Cavalry)2
1 The armies mentioned here are the only armies that are allowed at GF14. The Chaos Dwarf list allowed is the Indy GT Chaos Dwarf list, which can be found here: http://www.giantfanatic.dk/download/42/ The 8th edition Chaos Dwarf Q&A can be found here: http://warmongers.ziggyqubert.com/wmbb/viewtopic.php?f=19&t=14931
2 The rules for Rhinox Riders can be downloaded here: http://www.giantfanatic.dk/download/9/
Giant Fanatic 14
Page 3 of 9 Last update 26/07/2011
D. 30/09–02/10
Unit Sizes
In addition to the mentioned restrictions there are some restrictions on maximum unit sizes. When picking a unit you first need to look up how many you can have in the army in total, and secondly how many you can have in a single unit at once. You do this by looking in the index below: Unit Size Restrictions Unit entry (check the examples below!) Maximum models allowed in the army (at basic points) Maximum models allowed in a unit (including upgrades)
- Παράθεση :
- Infantry costing 3pts or less 100 50
Infantry costing 4-5pts 80 40 Infantry costing 6-9pts 60 30 Infantry costing 10pts or more 40 20 Cavalry 18 9 Monstrous Inf/Cav/Beasts 12 6
The maximum models allowed in the army is always at the basic cost excluding equipment/upgrades. The maximum models allowed in a unit is at the cost of the model including all upgrades paid per model (excluding command models or other unit wide upgrades). Example 1: You can field 40 White Lions (15pts/model) in an army, but no more than 20 in a single unit. How many White Lions you bring does not affect how many other infantry models costing 10pts or more you can field. The restriction is solely aimed at each individual unit. Example 2: You can field 18 Knights of the Realm (Cavalry) in an army, but no more than 9 in a single unit. How many Knights of the Realm you bring does not affect how many other Cavalry models you can field. The restriction is solely aimed at each individual unit. So if you have 18 Knight of the Realm in your army you can still have 18 Knights Errant. Example 3: A unit of Marauders (4pts/model) would allow you to field 80 in the army regardless of any upgrades. If you buy light armour and shields for them (now 6pts/model), the maximum unit size would be 30 for that unit, though you would still be allowed 80 per army. Units of mixed models are restricted within each individual category of models, with the caveat that the combined amount of wounds can never exceed 40. Example 4: Skinks (5pts) and Kroxigors (Monstrous Inf) are restricted to respectively 40 and 6 models per unit, though the combined wounds can never exceed 40. The amount of Kroxigors brought in mixed units does not affect the amount of Kroxigors allowed outside mixed units. These unit size restrictions are in addition to the existing ones in the individual army books, and in any situation where there are different indicators, the most restrictive one is always used.
Giant Fanatic 14 D. 30/09–02/10 Page 4 of 9 Last update 26/07/2011
Five is the Magic Number
These are the magic restrictions for GF14. We've noticed a certain arms race towards everyone fielding a Lvl4 and we wanted to try to break that cycle. More over there has also been a tendency towards throwing the maximum allowed dice at the most powerful and game changing spells, which makes those magic phases very all or nothing. We've tried to reign in these different elements, while also setting a generally more low key power level, through the rules presented below.
. A maximum of 12 power dice (pd) in total may be used in any magic phase, regardless of the source.
. Wizards never add their level when casting or dispelling (all other bonuses still apply).
. Under no circumstances can you use more than 5pd to cast a spell (not even Dark Elves).
. In addition “Look out, sir” can be used against all damage dealing #6 spells.
(e.g. Infernal Gateway, Dreaded 13th, and the #6 spells of Death, Life and Metal) . Okkam’s Mindrazor grants +3 strength, to a maximum of strength 6 - no other strength modifiers of any kind apply. . You may only gain up to 1/2/3 extra power and dispel dice (dd) per turn in your entire army (Channelling is exempt from this rule). How many depends on your army (see below). . Each dispel scroll (or other item that automatically dispels a spell) reduces the number of extra dd you can generate by 1.
- Παράθεση :
- # of extra pd/dd Race
1 extra pd/dd Dark Elves, Vampires, Lizardmen 2 extra pd/dd The rest 3 extra pd/dd Orcs & Goblins, Dwarfs
Simple Line of Sight
The True Line of Sight rules (TLoS) as presented in the 8th edition rulebook gives us concern with regards to limiting peoples creativity when converting models for their army, or buying from alternative producers. These are elements of the hobby that we would hate to see diminished at Giant Fanatic. A more practical problem is, that the TLoS rules combined with the terrain, demand that we rethink how we use terrain now and in the future. Unfortunately it is not economically possible for us to update all the terrain we have already acquired which as above gives us some additional concerns using the TLoS rules when we have the wrong tools for doing it. Last year we tried Systematic Line of Sight a line of sight system that worked all right, but it was a bit complicated. This year we have tried to make things simpler and we present Simple Line of Sight (SloS). This year Simple Line of Sight will be used in all five games at GF14.
- Παράθεση :
- All units and terrain pieces are divided into the following three categories.
. Blocking: Hills, Buildings and impassable terrain. These block Line of Sight, even to other blocking terrain (You can't see through it). . Non-Blocking: Rivers, marches and swarms. Does not block Line of Sight (You can see through them/it). . Interfering: All other terrain and units. Does not block Line of Sight (You can see through them/it).
. If you shoot through interfering units or terrain there is a -2 to hit penalty, only -1 for woods (never cumulative). . If shooting at a large target, units in buildings or on hills there are no to hit modifiers for interfering or non-blocking terrain or units, unless it is an interfering wood. . When such a unit is doing the shooting there are no to hit penalties for interfering or non-blocking units or terrain, other than interfering woods.
Giant Fanatic 14
Page 5 of 9 Last update 26/07/2011
D. 30/09–02/10
Scenarios
At this years Giant Fanatic there will be 6 different scenarios pre-set on the tables across the hall. As such you do not know which scenario you will be playing each round. More over you are not guaranteed to play all scenarios either. We will try to strive for you not to play each scenario multiple times if possible, but unfortunately it will not be possible for all of you, so expect it to happen! The terrain will be pre-set by the referees to match the scenario, if anything looks out of place then feel free to call down a referee at the start of the game and they will help you rearrange it if needed. The games at GF14 use the following victory points (VP) table to convert VP into battle points (BP). Victory Points Table Victory Points Battle Points 0- 149vps 150- 299vps 300- 449vps 450- 599vps 600- 749vps 750- 899vps 900- 1049vps 1050- 1199vps 1200- 1349vps 1350- 1499vps 1500+
Scenario 1 – Battleline
Game Length: 6 turns
Background: Your army will confront the enemy in a classic pitched battle
Scenario rules: This game works exactly like the Battleline scenario from page 144 in the WHFB Rulebook
Scenario Objective: The objective of this scenario is to crush your opponent into a bloody pulp, scoring as many VP as possible.
Scenario 2 – Meteor Strike
Game Length: 6 turns
Background: The evil moon, Morrslieb, hangs low in the night sky, and great lumps of wyrdstone are raining from the skies. These deadly meteors have left the area pockmarked with craters, but the wyrdstone fragments are valuable beyond compare, and you better seize them before someone else does.
Scenario rules: This game works exactly like the Battleline scenario from page 144 in the WHFB Rulebook with the following additional special rules:
Special rule – Landing points:
Before deploying the armies you must deploy 3 markers each to represent the “Landing points”. Starting with the player who rolls highest on 1d6, you take turns deploying a single marker anywhere on the table outside of the deployment zones. A marker can never be placed closer than 10” to another marker. The markers are supplied by the organizers, though you do not get to keep them!
Special rule – Meteor strikes
Each player turn begins with a meteor strike (12 per game).
Before doing anything else when you begin your turn, roll a D6 to determine randomly which of the 6 “Landing points” is about to be struck. Then, roll a scatter dice and 2D6 to determine the exact landing spot of the meteor (in case you roll a “HIT”, use the small arrow on the scatter dice to determine the direction of the scatter).
Once the final landing spot is determined, resolve the meteor strike exactly like a hit from a stone thrower, with a strength of 2 (strength 6 under the central hole but no multiple wounds) and with any hits counting as both magical and flaming.
Finally, leave a wyrdstone (markers will also be supplied) at the landing spot. Any non-fleeing, non-character unit touching the marker at any time will automatically pick it up. Once picked up, the wyrdstone can only ever be lost if the unit is destroyed or flees off the table, which in both cases means that the wyrdstone is destroyed too. A unit can carry up to three wyrdstones.
Scenario Objective: The objective of this scenario is to seize the wyrdstones. At the end of the game each piece of wyrdstone which is held by one of your units (even fleeing units), will provide you with 50 VP.
Scenario 3 – The Tower
Game Length: 6 turns
Background: A great tower looms over the battlefield. Capture it and drive the enemy away to secure victory.
Scenario rules: This game works exactly like the Battleline scenario from page 144 in the WHFB Rulebook with the following additional special rules:
Special rules -The Tower: There is a large tower in the centre of the battlefield. The tower follows the normal rules for impassable terrain, which obviously means that it is not a building.
Scenario Objective: The objective of this scenario is to seize the tower. At the end of the game, the player with the most non-fleeing, non-character units with one or more models at least partially within 6” of the tower will gain an additional 400 VP.
Scenario 4 – The Portals
Game Length: 6 turns
Background: Mysterious, sorcerous portals of great power dominate the edges of this field of battle. If you have the courage to send your troops trough the portal, you may find a quick path to victory.
Scenario rules: This game works exactly like the Battleline scenario from page 144 in the WHFB Rulebook with the following additional special rules:
Special rules -The Portals: There are two portals on the battlefield, deployed in two opposite corners. Both portals together count as one single building which happens to be two places at once (yes, really). No unit can begin the game deployed in the portals. Otherwise, you can garrison, leave, target and assault the portals just like a normal building. Just remember that if a unit is inside one portal it is also inside the other portal. It is effectively two places at once.
Movement: The portals can be entered by contacting either portal. When leaving the portals, a garrisoning unit can leave from either portal. A garrisoning unit can be assaulted by assaulting either portal (though as per the normal building rules, only one enemy unit can assault it a turn).
Magic and Shooting: The garrisoning unit can cast spells and shoot from either portal. It can be affected by spells and shot at in both portals.
Combat: If the garrisoning unit is forced to leave as a result of being assaulted, it will leave from the portal which was assaulted.
Scenario Objective: The objective of this scenario is to crush your opponent into a bloody pulp scoring as many VP as possible.
Scenario 5 – Acid Rain
Game Length: 6 turns
Background: Perhaps it was unwise to lead your army to battle in the blasted wastes of the Dark Lands at a place so polluted by the sorcerous industry of the Chaos Dwarfs that even they have abandoned the area. Not only do the low-hanging rain clouds that move erratically across the yellow sky look menacing – they also leave your troops soaked by something far worse than water.
Scenario rules: This game works exactly like the Battleline scenario from page 144 in the WHFB Rulebook with the following additional special rules:
Special Rules – The clouds:
The board has 3 special terrain features - the clouds - which begin the game roughly at the centre of the board. Each cloud is the same size and shape as the large 5” template, and they count as open terrain, which can be entered freely. The clouds do not affect movement or line of sight in any way. If a unit ends its move inside a cloud, it suffers the effects described below and the cloud is moved by the shortest possible route to a spot where it is 1" free of units and terrain. Any other units touched due to this are not affected by the cloud.
At the beginning of each player’s magic phase, the clouds move randomly about as if they were magical vortex following the same rules, but only moving 1D6”. Roll the scatter dice once and distance once and apply the result to all three clouds. If a cloud would end its move on top of another piece of terrain (including other clouds) it will continue moving in the same direction until it is 1” clear of any terrain features and units. If a cloud touches a table edge it leaves the board and does not come back.
If a unit touches one or more clouds at any point during a turn, it immediately has its WS, BS and armour save reduced by 1 point until the end of that turn. Each unit can only be affected once per turn no matter how many times it touches a cloud in a single turn. As mentioned above, the cloud does not affect units if it is moving because another unit has ended its move inside it. Try as much as you want, you can't “blow” the clouds on top of your enemies!
Scenario Objective: The objective of this scenario is to crush your opponent into a bloody pulp, scoring as many VP as possible.
Scenario 6 – Secret Dispositions
Game Length: 6 turns
Background: You have cunningly deployed your troops at the dead of night leaving your opponent no chance of knowing where your ruthless attack will strike – unless of course he has been even more cunning than you...
Scenario rules: This game works almost exactly like the Battleline scenario from page 144 in the WHFB Rulebook. However, there is a screen between you and your opponent during deployment. You must deploy your entire army without seeing the deployment of the opposing army and vice versa. No peeking!
Scenario Objective: The objective of this scenario is to crush your opponent into a bloody pulp, scoring as many VP as possible.
Έχει επεξεργασθεί από τον/την Dr.Edd στις Τετ 17 Αυγ 2011, 21:40, 3 φορές συνολικά | |
| | | Asarnil the Dragonlord Arch Spammer
Αριθμός μηνυμάτων : 13942 Τόπος : 3ος πλανητης απο Ηλιο Currently Playing : Warhammer Fantasy, Nicknames Registration date : 15/09/2008
| Θέμα: Απ: STORM OF MONSTERS. WHF TOURNAMENT. Τετ 17 Αυγ 2011, 01:07 | |
| http://www.giantfanatic.dk/giant-fanatic/ Eδω θα τα δείτε καλύτερα. Μέσα στη βδομάδα θα ανακοινωθεί και το μέρος που θα διεξαχθεί το τουρνουά, το κόστος συμμετοχής, ο αριθμός των ατόμων που μπορούν να λάβουν μέρος (μακάρι να υπάρξει ικανοποιητική συμμετοχή) αλλά και ποια τέρατα από το Storm of Magic μπορούν να παίξουν στο τουρνουά. Επίσης, θα ληφθούν υπόψιν και το πόσο καλοβαμμένος είναι ο στρατός αλλά και το sportmanship. | |
| | | JimBouz Spamlord
Αριθμός μηνυμάτων : 1643 Ηλικία : 49 Currently Playing : WARHAMMER FB & 40K Registration date : 23/03/2009
| Θέμα: Απ: STORM OF MONSTERS. WHF TOURNAMENT. Τετ 17 Αυγ 2011, 09:21 | |
| ωραιο φαινεται εκ πρωτης οψης .. δωστε περισσοτερες λεπτομερειες! | |
| | | Asarnil the Dragonlord Arch Spammer
Αριθμός μηνυμάτων : 13942 Τόπος : 3ος πλανητης απο Ηλιο Currently Playing : Warhammer Fantasy, Nicknames Registration date : 15/09/2008
| Θέμα: Απ: STORM OF MONSTERS. WHF TOURNAMENT. Τετ 17 Αυγ 2011, 10:54 | |
| MONSTERS
Από το Storm of Magic OΛΟΙ οι στρατοι έχουν δικαίωμα να έχουν 1 scroll of Binding.
Δηλαδή ένα επιπλέον Monster ή μονάδα από αυτές που ανήκουν στην κατηγορία των binding creatures.
Oσοι στρατοί είναι στους 2700 έχουν δικαίωμα για 2 scrolls of binding.
Oι πόντοι που ξοδεύει κάποιος συνυπολογίζονται στο αθροισμα του στρατου. Π.χ. σε ενα στρατο DoW
heroes+core+special+rares+ SCROLLS of BINDING=2700.
Το επιτρεπομενο ποσο πόντων που διατίθεται για τα scrolls of binding είναι (είτε για 1 , είτε για 2 scrolls) ίσο με το 25% του αριθμού πόντων ενός στρατού. Δηλαδή, σε ένα στρατό VC, επιτρέπεται ΕΝΑ monster/μοναδα monsters μεχρι 550 πόντους.
Η αξία των τεράτων που υπάρχουν τόσο στο Storm of Magic όσο και στα επιμέρους βιβλία (armybooks) είναι εκείνη που υπάρχει στα αντίστοιχα armybooks ( με το -100 pts για όσα από αυτά προβλέπονται στο rulepack)
Για τα υπόλοιπα, οι τιμές είναι οι εξής
Hydra 220 pts
Cold ones (unit) 10 pts
Pegasi units 40 pts
Royal unicorns 50 pts
Great Stag 55 pts
Bonegrinder Giant 300 pts
Chaos War Mammoth 400 pts
Great Chaos Spawn 150 pts
Giant Spined Beast 200 pts
Cockatrice 150 pts
Rhinox 100 pts
Οι μοναδες των monsters από τα scrolls of binding δεν μπορουν να είναι duplicated.
Νext
Runes of...Magic | |
| | | Asarnil the Dragonlord Arch Spammer
Αριθμός μηνυμάτων : 13942 Τόπος : 3ος πλανητης απο Ηλιο Currently Playing : Warhammer Fantasy, Nicknames Registration date : 15/09/2008
| Θέμα: Απ: STORM OF MONSTERS. WHF TOURNAMENT. Τετ 17 Αυγ 2011, 11:27 | |
| Και ολοκληρωνοντας το πακετο κανονων,
Runes of Magic
Καθε Anvil of Doom μετραει για +2Pd/dd (συνεπώς max 10 dice/turn)
O Runelord έχει δικαίωμα για 2 (δυο) προσπαθειες/γυρο για να χτυπησει το Αμόνι του. Mε τη γνωστή διαδικασία που αναφερεται στο armybook (καθε ρουνος ωστόσο μπορεί να ελευθερωθεί 1 φορά το γύρο από τον Runelord).
Στη συνέχεια, χρησιμοποιεί ζάρια από το Winds of Magic (1-5) για να δει πόσο ισχυρός είναι ο Ρούνος αυτό το γύρο.
Στις προσπάθειες για Ancient Power εάν υπάρχουν 2 6αρια στη ζαριά τότε ο Runelord, πέρα από IF υπόκειται σε miscast table.
Runesmiths & Runelords without Anvil
Χρησιμοποιούν τους Ancestor runes του Storm of Magic (1 per turn).
Aν υπάρχουν δύο 6αρια στη ζαριά, τότε εκτός από IF ο Runesmith/runelord υπόκειται σε miscast table.
Prepare your Monsters!!!!!! | |
| | | medas Spamlord
Αριθμός μηνυμάτων : 1293 Ηλικία : 52 Τόπος : Portsmouth, Gunwharf Quays Currently Playing : - Registration date : 24/09/2008
| Θέμα: Απ: STORM OF MONSTERS. WHF TOURNAMENT. Τετ 17 Αυγ 2011, 17:38 | |
| Αυτό που με κάνει να απορώ είναι ότι δεν έχει κανένα restriciton για τα skaven. | |
| | | Asarnil the Dragonlord Arch Spammer
Αριθμός μηνυμάτων : 13942 Τόπος : 3ος πλανητης απο Ηλιο Currently Playing : Warhammer Fantasy, Nicknames Registration date : 15/09/2008
| Θέμα: Απ: STORM OF MONSTERS. WHF TOURNAMENT. Τετ 17 Αυγ 2011, 18:35 | |
| Διαβασε προσεκτικα το πακετο. | |
| | | ToPaxyGourouni Spamlord
Αριθμός μηνυμάτων : 1889 Ηλικία : 39 Registration date : 09/12/2008
| Θέμα: Απ: STORM OF MONSTERS. WHF TOURNAMENT. Τετ 17 Αυγ 2011, 19:48 | |
| Λοοοολοι τύποι είναι αλεργικοί στο τυρί...δεν εξηγείται αλλιώς. | |
| | | Borg Knight
Αριθμός μηνυμάτων : 300 Ηλικία : 50 Τόπος : Athens Currently Playing : Warhammer Fantasy Registration date : 21/10/2009
| Θέμα: Απ: STORM OF MONSTERS. WHF TOURNAMENT. Τετ 17 Αυγ 2011, 23:18 | |
| what morons wrote these restrictions ???
and
what morons copied these restrictions here ??? | |
| | | Asarnil the Dragonlord Arch Spammer
Αριθμός μηνυμάτων : 13942 Τόπος : 3ος πλανητης απο Ηλιο Currently Playing : Warhammer Fantasy, Nicknames Registration date : 15/09/2008
| Θέμα: Απ: STORM OF MONSTERS. WHF TOURNAMENT. Πεμ 18 Αυγ 2011, 00:15 | |
| Ειναι πακετο κανονων για διημερο τουρνουα. Για οποιον ενδιαφερεται. | |
| | | | STORM OF MONSTERS. WHF TOURNAMENT. | |
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Παρόμοια θέματα | |
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| Δικαιώματα σας στην κατηγορία αυτή | Δεν μπορείτε να απαντήσετε στα Θέματα αυτής της Δ.Συζήτησης
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