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 New Imperial Guard Codex

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ΔημοσίευσηΘέμα: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 14 Απρ 2009, 15:36

General info

Release date is 2 May 2009.

The new codex will be 104 pages long.

Rumoured to include at least 2 waves of releases. It is unclear when the second wave will appear.

Rules

Army-wide Special Rules

Doctrines

Doctrines may have been replaced by Platoons options. No details on exactly what upgrades are available have emerged as yet. Recent codex sightings indicate this may be far more limited than first thought.

Orders

reds8n broke the news on Orders with the following:


Originally Posted by reds8n
I believe that command squads will in fact be able to give actual orders to their troops-- I assume perhaps only the ones under their direct command perhaps ? These have various affects, the ones I heard about being one that reduces their chance to hit ( for guard ! ) but ignores/lowers cover saves.

.... and one that in affect puts the platoon onto overwatch.
Company Commander can issue up to two Orders to any squad with Vox or within 12".
Platoon Commander can issue one Order to any squad in their platoon with Vox or within 6". Some squad leaders can issue Orders to their own squad. Supposedly a double 6 on the Orders Ld test will prevent any further Orders being issued that turn.

Orders are given at the start of the shooting phase. The Company Commander HAS to place their orders first, then Platoon Commanders and so on. If a unit is "activated" before it receives an order then it cannot benefit from one that turn. The receiving unit has to pass a LD test with the following affects:

Double one - They follow the Order and can be given another Order
Pass the test – They follow the Order
Fail the test – They fail the Order, but can act as normal
Double six - They do nothing.
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 14 Απρ 2009, 15:36

Platoon Commander Orders are:

“First rank fire, second rank” - + 1 shot for Rapid Fire weapons (so 3 at 12", 2 at 13-24)

"Down!" - Go To Ground with +1 cover save, i.e. +2 total and the unit can't shoot for that turn.

“Move, move, move!” – Allows the squad to roll more dice when they run and take highest.

Company Commander Orders (all of the Platoon Commander ones plus):

"Bring it down" - Twin Links all weapons shooting at tanks, MCs including units or squadrons of them.

Some form of rallying Order which rallies a unit or even unpins them. This possibly works after they have used the “Down!” Order that round.


Overwatch has been rumoured and would supposedly allow them a round of shooting during the enemy’s shooting phase at the cost of not shooting and assaulting next turn (effectively going to ground).

Miscellaneous

Some squads will supposedly have access to heavy flamers, but it is not clear which ones.

All vehicles supposedly come in squadrons of 3 with subtypes mixable, i.e. Russes, Hounds and Artillery. Deathstrikes do not come in squadrons. This means you could have a squadron of 2 LRBTs and a LR Demolisher

Special Characters

Creed and Kell take the place of Officer and Standard Bearer (probably) in a Command Squad. Can issue up to 4 Orders per turn, including a unique order "For Cadia!" that bestows Fearless and Furious Charge on a unit. He allows one unit to gain Scout (in a similar fashion to Sicarius' special rule).
Usarker Creed 4 4 3 3 3 3 3 10 4+
Jarran Kell 4 4 3 3 2 4 2 8 4+

Captain Chenkov can upgrade his Platoon's Conscript squad for 75 points, allowing the Special Order "Send in the next wave!" letting the squad be removed immediately from the table and enter from the table edge at full strength next turn.
Captain Chenkov 4 4 3 3 2 3 2 9 4+

Commissar Yarrick’s eye is a Hell Pistol.He has a forcefield that “does something a bit weird”. Not the old “reduces the strength” but it's similar.
Commissar Yarrick 5 5 3 4 3 3 3 10 4+

Artillery Sergeant Harker is most likely a Catachan upgrade for veterans who then count as having defensive grenades (booby traps)
Artillery Sergeant Harker 4 4 4 3 1 3 2 8 5+

Lukas Bastonne is a Stormtrooper upgrade who allows his squad to always try to rally regardless of casualties etc.
Lukas Bastonne 4 4 3 3 1 3 2 10 4+

Iron Hand Straken is a Company Commander choice. He and his Command Squad are Fearless, and he has a special Order which gives a unit (or possibly units) nearby Furious Charge and Counter Attack.
Colonel Straken 5 4 6 4 3 3 3 9 3+

Sly Marbo is a separate Elites choice, and deploys pretty much like a Callidus assassin. He also supposedly wounds on a 2+ in assault.
Sly Marbo 5 5 3 3 2 5 4 7 5+

Mogul Kamir is an upgrade to Rough Riders and gives them Furious Charge
Moghol Kamir 4 3 3 3 2 3 3 8 5+

Captain Al’rahem lets a unit fire one volley in the shooting phase and then Run. He may be able to do it out of sequence.
Captain Al’rahem 4 4 3 3 2 3 2 9 5+

Nork Dedog has a rule that as he dies in assault he auto hits the enemy X times in a frenzy before passing out. He comes round later and asks if they won .
Nork Dedog 4 3 5 5 3 3 4 8 4+

There is supposedly a tank commander upgrade character too who has to ride in a Leman Russ. He cannot disembark if the Tank is destroyed.

HQ

Company Commander
Can reportedly be upgraded for x-amount to get Storm Troopers as Troops
Company Commander 4 4 3 3 3 3 3 9 5+

Primaris Psyker
Powers:
'Lightning Arc' - S6 Assault 2D6
'Nightshroud' - Enemy has to pass a Ld test to shoot at his unit.
Primaris Psyker 4 4 3 3 2 3 3 9 5+

Commissar Lord
Newer rumours say he is described as having lots of inspirational powers (possibly fearless) and will supposedly allow more freedom in selecting Commissars for other squads.
Commissar Lord 5 5 3 3 3 3 3 10 5+

Inquisitor and Retinue
Very early rumours pointed to an entry for IG as an HQ choice, which would supposedly appear much like the elites from the current Daemon Hunters/Witch Hunters books. This has since been completely blown out of the water. THEY ARE NOT IN THE CODEX.

Regimental Advisors
Officer of the Fleet
Forces opponent to subtract -1 from all reserve rolls
Officer of the Fleet 3 4 3 3 1 3 1 7 5+

Astropath
Add +1 to reserves rolls. I think it says they can do something with orders too, although the pic is unclear.
Astropath 3 4 3 3 1 3 1 7 5+

Master of Ordnance
Can call in a S9 AP3 Ordnance shot with unlimited range if he doesn't move that turn
Master of Ordnance 3 4 3 3 1 3 1 7 5+

Other Advisors
Commissars
Bestow Stubborn on the Command or Infantry squad they are attached to and still execute leaders who fail to pass Ld tests. Once a Commissar Lord is taken they have more freedom and there can be more of them. They are also supposedly cheaper (almost half their current price). Some text seen near a pic of Commissars at Open Day appears to say Commissars will have an affect on Orders, possibly making it easier to use them. Apparently their weapon options may be restricted to Bolt Pistol, Power Weapon and Plasma Pistol (ie, Fists only on Lords).
Commissar 4 4 3 3 1 3 2 9 5+

Ministorum Priest
Special Rules not known
Ministorum Priest 3 3 3 3 1 3 2 7 5+

Sanctioned Psyker
Sanctioned Psykers are rumoured to appear in squads, but it is unclear if they will no longer be available as advisors.
Sanctioned Psyker 2 3 2 3 1 3 1 9 5+

There are apparently a few other things that you can give the Command Squad to affect the army. No further details are available as yet.

Elites

Psyker Battle Squad
1 Overseer, and between 4-9 Psykers (number not certain). Two powers rumoured so far.
“Soulstorm” - Range 36, S=number of psykers in the unit, AP d6, Heavy 5" blast.
A focused attack that drops enemy LD=number of psykers in the squad.
The Overseer or Mentor will shoot D3 of them on any Perils of the Warp result.
Overseer (Mentor) 3 3 3 3 1 3 2 9 5+
Sanctioned Psyker 2 3 2 3 1 3 1 9 5+

Stormtroopers
The assumption has been made based on the WIP Stormtrooper mini that Stormtroopers will be able to take shotguns this has since been refuted, with the new rumour being they are for WH Arbites-style Stormtroopers.

You can supposedly have a Storm Trooper Squad/Platoon as a Troops choice (not clear if this means both or one of), but this is reliant on an upgrade to the Officer leading the army.

16 points each. Hellgun, Hellpistol, CCW, frag and krak grenades, carapace armour and targeters as standard.
Have both Infiltrate and Deep Strike for free. Can take 2 special weapons.
'Special Ops' Special Rule picked before battle gives a bonus to one of the two deployment types:
- Recon/Sabotage - Scout and Pinning the first time they shoot.
- Deep Strike – Not known what the bonus is at the moment.
They can supposedly re-roll the scatter dice when deep striking. This may or may not be the Spec ops bonus for DSing.
Stormtrooper Sergeant 3 4 3 3 1 3 2 8 4+
Stormtrooper 3 4 3 3 1 3 1 7 4+
Hellgun 18 3 3 Rapid Fire
Hellpistol 6 3 3 Pistol

Techpriest Enginseer
Special Rules not known
Techpriest 3 3 3 3 1 3 1 8 3+
Servitor 3 3 3 3 1 3 1 8 4+

Ogryns
Rumoured to have Furious Charge
Bone head 4 3 5 5 3 2 4 7 5+
Ogryn 4 3 5 5 3 2 3 6 5+
Ripper gun 12 5 - Assault 3

Ratlings
3-10 per squad. 10 points each. They supposedly have Stealth and Infiltrate. Something else has been rumoured about them having 'snacks'. No news yet on what affect this may have.
Ratling 2 4 2 2 1 4 1 6 5+
Sniper Rifle 36 X 6 Heavy 1, Sniper

Sniper Squads
Can supposedly infiltrate, get stealth, range finders and all models in the squad have sniper rifles and BS 4. A new rumour says they will also get camo cloaks. They do not appear as a separate entry in the leaked summary. If they do appear, it would probably be as an upgrade to Veteran Squads, as they are the only Guardsmen with BS4 in the summary.

Troops

Imperial Guard Platoons
Platoons will supposedly be structured as follows:
1 command squad and 2 infantry squads
Plus
0-3 Infantry squads
0 - 5 heavy weapons squads
0 - 2 special weapons squads
0 or 2-5 Conscript squads

The Conscripts form one unit of 20-50 men and the Infantry squads can be merged to one's heart's desire (counting as 1 KP), but everything else is set in the unit sizes. There is apparently no maximum number of squads. The entire platoon with all these squads will only take one Troops selection in the FOC.

Platoon commander 4 4 3 3 1 3 2 8 5+
Sergeant 3 3 3 3 1 3 2 8 5+
Guardsmen 3 3 3 3 1 3 1 7 5+
Heavy Weapons team 3 3 3 3 2 3 2 7 5+
Conscript 2 2 3 3 1 3 1 5 5+

Platoon Command Squads can take Standards giving them +1 Combat Res in assaults.

You can have a potential 21 HW teams in one Troops slot: 1 in the Command Squad (1), 1 in each of 5 Infantry squads (5) and 3 in each of 5 Heavy weapon squads (15). Heavy weapon squad basic armament is 3 mortars for 60 points total. Other weapon fit outs can then apparently be upgraded at additional points cost. Heavy weapons teams will be a single 2W entity, like a Space Marine Attack Bike.

Special Weapons teams will be 6-man teams.

Platoons will supposedly benefit from a special rule called "Platoon Drill" which grants the ability to ignore any other squad within the Platoon for the purposes of determining the enemy's cover save. Basically the Guard squads will get a cover save when being shot at through a squad in the same Platoon, but their enemy will not get one when the squad shoots back. This will supposedly only work if the Vox network is still intact.

Platoons may be able to attach sentinels, chimeras, and hellhounds as support vehicles. Support Vehicles would still take up a FOC spot, but become part of the platoon and so would benefit from “Platoon Drill” and other Platoon-wide rules.

Points have been rumoured to be 50pts for an Infantry squad (10 men with Sgt, HB & Flamer). Another rumour says the basic squad load-out will be 10 Lasguns or 9 Lasguns and a Laspistol for 40pts.

Veteran Squads
Have now become a Troops Choice. Rules are apparently fairly similar to now.
Veteran Sergeant 3 4 3 3 1 3 2 8 5+
Veteran 3 4 3 3 1 3 1 7 5+
Veteran heavy weapons team 3 4 3 3 2 3 2 7 5+

Penal Battalion
50 pts. 1 Penal Guard and 9 Penal Legionnaires. Equipped with a Lasgun and close combat weapon. Stubborn.
They also roll for their 'Crime' at the start of their game and get appropriate bonuses:
Psychos: better fighters. Not sure what this entails.
Scroungers: start with more gear. (probably grenades, maybe pistols)
Gunslingers: Shooting becomes Assault 2.

Chaosftw on Heresy online says:


Quote On a 1-2 they get extra shots (basically always count as double tapping) on a 3-4 then get fleet and furious charge, and on a 5-6 they get an extra dice when fighting in Close combat and gain RENDING.
Penal Guard 3 3 3 3 1 3 2 8 5+
Penal Legionnaire 3 3 3 3 1 3 1 8 5+

Transports

Chimera
55 pts. Tank, Amphibious, Mobile Command Vehicle. Multi-laser, hull Heavy Bolter, searchlight and smoke launchers. Options: Upgrade Multi-laser to Heavy Flamer or Heavy Bolter - free; hull Heavy Bolter to Heavy Flamer - free; Storm Bolter or Heavy Stubber +10pts, Hunter-Killer Missile +10pts, Dozer Blade +10 pts, Extra Armour +15pts, Camo Netting +20pts.
Chimera 3 12 10 10

Valkyrie
Fast Skimmer. Apparently 90-100pts. Troops may disembark at any point in its movement, but more than 12" and they take a dangerous terrain check. Was rumoured to allow embarked troops to deploy after deep striking. Another rumour says they will be able to DS more accurately like Drop Pods. It was originally rumoured to only be a transport for Stormtroopers, but more recently it has been said it will be available to all units that have access to Chimeras. This may be tied to a Special Character.
Valkyrie 3 12 12 10
Hellfury Missile 72 4 5 Heavy 1, Large Blast, One use Only

Fast Attack

Rough Riders
Special Rules not known
Rough Rider Sergeant 3 3 3 3 1 3 2 8 5+
Rough Riders 3 3 3 3 1 3 1 7 5+

Recon Sentinels
Retain Scout, but only have the option to be open topped.
Recon Sentinel 3 3 5 10 10 10 3 1

Spearhead Sentinels
Heavy Support Sentinels will supposedly lose Scout, but will be enclosed and have options for heavy weapons such as the Plasma Cannon.
Spearhead Sentinel 3 3 5 12 10 10 3 1

Hellhound
Hellhound 3 12 12 10
Inferno Cannon Template* 6 4 Heavy 1

Devildog
Devildog 3 12 12 10
Melta Cannon 24 8 1 Small blast, Melta

Banewolf
Banewolf 3 12 12 10
Chemical Cannon Template 1 3 Poison (2+)

Valkyrie Vendetta
The “up-gunned” version of the Valkyrie. 1-3 as a single Fast Attack choice
Vendetta 3 12 12 10
Multiple Rocket Launcher 24 4 6 Heavy 1, Large Blast.
Hellstrike Missile 72 8 3 Ordnance 1, One use only

Heavy Support

Leman Russ
Russ’ have been rumoured to cost 150 points with increased Sponson cost, so a LR will supposedly cost 180 points with 3 HB.

They have been rumoured to come with a hull heavy bolter, smoke launchers and searchlight as standard. All variants will have all the sponson options, except apparently heavy flamer sponsons which are gone now.


Leman Russ Battle Tank
Leman Russ 3 14 13 10
Battlecannon 72 8 3 Ordnance , Large Blast

Leman Russ Exterminator
Exterminator 3 14 13 10
Exterminator Autocannon 48 7 4 Heavy 4, Twin Linked

Leman Russ Vanquisher
Vanquisher 3 14 13 10
Vanquisher cannon 72 8 2 Heavy 1 +1D6 penetration.

Leman Russ Eradicator
Eradicator 3 14 13 10
Eradicator Nova Cannon 36 6 4 Heavy 1, Large blast Ignores cover saves.

Leman Russ Demolisher
Demolisher 3 14 13 11
Demolisher Cannon 24 10 2 Ordnance , Large Blast

Leman Russ Punisher
Punisher 3 14 13 11
Punisher Gatling Cannon 24 5 - Heavy 20

Leman Russ Executioner
Executioner 3 14 13 11
Executioner Plasma Cannon 36 7 2 Heavy 3, small blast.

Lumbering Behemoth rule - The turret gun does not count towards the number of weapons fired (Ordnance or not) but cruising speed is only 6+D6" instead of 12".

Basilisk
Open Topped. Can possibly be enclosed
Basilisk 3 12 10 10
Earthshaker Cannon 36-240 9 3 Ordnance , Large Blast

Medusa
Open Topped. Can possibly be enclosed
Medusa 3 12 10 10
Medusa Cannon 36 10 2 Ordnance , Large Blast.
Medusa Bunker Buster 48 10 1 Heavy 1, Blast.

Hydra
Hydra 3 12 10 10
Hydra Autocannon 72 7 4 Heavy 2
It is assumed each Hydra will have multiple Hydra Autocannon (either 2 Twin Linked or 4)
It supposedly has special tracking systems that ignores cover saves for skimmers and bikes going fast etc

Colossus
Open Topped. Can possibly be enclosed
Colossus 3 12 10 10
Colossus Siege mortar 24-240 6 3 Ordnance , Large Blast

Griffon
Open Topped. Can possibly be enclosed
Griffon 3 12 10 10
Griffon Mortar 12-48 6 4 Ordnance barrage, Large Blast\

Manticore
Manticore 3 12 10 10
Storm Eagle Rockets 24-120 10 4 Ordnance 1D3, Barrage, Large Blast

Deathstrike
Deathstrike 3 12 10 10
Deathstrike Missile 12-unlimtd 10 1 Ordnance barrage, D3+3” Blast, one Use only
Special Rules:
- Cannot be fired on Turn 1. Each turn roll a D6, weapon can be fired on a 6. Modifiers: +1 per turn, -1 for each crew stunned or weapon destroyed results sustained. Can always be fired on the roll of a natural 6.
- Any weapon destroyed results received are ignored, the only effect they have is to delay the launch.
- Hits on vehicles in the area of the Deathstrike Missile are not calculated at half strength but at S10.
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 14 Απρ 2009, 15:41

Ετσι... αξιόπιστοι φαίνεται η IG για να καθαρίζει το πεδίο της μάχης (μετά το μακέλεμα από τους SM). Αντε Galv, ψήσου τώρα που ξεκινάμε και οι υπόλοιποι!
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 14 Απρ 2009, 15:50

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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 14 Απρ 2009, 15:53

niko exw gynaika kai paidi... lypisou me Razz
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 14 Απρ 2009, 17:32

Thanks, galvert!!! Very Happy
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤετ 15 Απρ 2009, 09:04

merikes fwtos akoma

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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 21 Απρ 2009, 14:10

Υπάρχει κανένα νεώτερο από το μέτωπο των Imperial Guard?
(Τα παραπάνω ήταν φήμες αν δεν κάνω λάθος!) Κανένα ποιο εγκυρο νέο?
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 21 Απρ 2009, 14:13

oxi

2 maiou vgainoun kai ws tote silence before the storm opws kathe fora pou vgainei armybook/codex Wink

ta rumours orgiazoun mexri 2 vdomades prin
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 21 Απρ 2009, 14:22

Suspect

Not exciting!

Και τώρα .... ας βάψουμε κανέναν Salamander γιατί από τον καινούργιο μήνα δεν θα δούν το φώς της ημέρας για αρκετό καιρό μάλλον!
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 21 Απρ 2009, 14:26

opws exw xanagrapsei, valkyrie :hbg:

btw, xerei kanenas an h valkyrie tha einai pisto antigrafo ths fw kai eswterika h an tha einai kleisto? thymizw pws h fw exei thn valk se ritinenio stis 80 lires peripou. exwterika einai IDIO! piran to kaloupi kai alaxan to yliko mono.

timh kainourias valk, 35 euro apo maelstromgames me 0 metaforika cheers

ps. to xw latrepsei to montelo se vathmo pou h jo me vrizei Very Happy
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 21 Απρ 2009, 14:31

To Valkyrie θα είναι ανοιχτο (αν με ανοιχτό εννοείς οτι 8α ανοίγει από πίσω όπως το Land raider)

Για τις τιμές είναι αυτά που αναφέρεις.
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 21 Απρ 2009, 14:35

nai, ayto ennow, thanks Very Happy
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 21 Απρ 2009, 14:56

Eida kala? Plastikoi steel legion???? Stin foto me to Leman Russ me to midraliovolo!!!!
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 21 Απρ 2009, 15:00

Αυτό που άκουσα όμως είναι ότι μέσα στο κουτί του Valkyrie (το οποίο θα σου δίνει τα options να φτιάξεις κ το Vendeta variant) δεν σου δίνει τα Twin Linked Lascannons και αρα θα πρέπει να τα κάνεις convert από ότι έχεις!

Βέβαια ακόμα δεν έχω διευκρινήσει αν το τελικό κουτί θα είναι έτσι ή αν το συγκεκριμένο ήταν ελατωματικό! confused
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 05 Μάης 2009, 09:58

ayto pou egrapse o hellequin apo panw isxyei. to kouti de sou dinei options gia vendetta kai tha prepei na ginei to conversion h apo alla montela opws px to land raider, h apo ena kit pou syntoma tha vgalei h fw. opws kai na xei, kakh kinish apo thn gw kai aprosmenh

:cus:
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 05 Μάης 2009, 11:57

Σαπόρτ στη FW είναι αυτό, a.k.a καλό marketing Razz
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 05 Μάης 2009, 11:59

eytixos h fw ta kits ta xei se times oso ena blisteraki (10 lires peripou kai isws katw) opote einai ypoferto. malakia omws opws kai na xei...
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 05 Μάης 2009, 12:01

Na rotiso kati. An eixes parei to resin version tou valkyrie auto ta extra kommatia einai mesa stin timi h kai gia to resin modelo einai extra?
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 05 Μάης 2009, 12:02

den xerw na sou pw. nomizw oti eixan allo montelo gia valk allo gia vend alla prepei na check
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 05 Μάης 2009, 14:01

Εγώ θεωρώ ότι είναι κακή κίνηση της gw προς τον πελάτη. Αφού βγάζεις την πολυαναμενόμενη Βαλκυρία, δώσε option στο ίδιο κουτί να γίνει Vendetta. Πρέπει να στηρίξεις και το άλλο μαγαζάκι σου δηλαδή; Παρατηρώ ότι με τους Imperial στο Codex γενικά υπάρχει ανωμαλία. Στους τυρανίδες, ότι υπάρχει στο Κοντεξ, υπάρχει και σε μοντέλο. Στους Σκοτεινούς Αγγέλους, τα ίδια (και μεγαλύτερη ποικιλία). Στους Imperial, οι μισές σχεδόν μονάδες του Κόντεξ είναι εκτός GW η δεν υπάρχουν και καθόλου. Π.χ. οι conscripts. Λες ότι μπορώ να έχω μια μονάδα με 20 απ' αυτούς. Που θα τους βρω; Θ' αρχίσουμε τα κονβέρσιονς; Η οι veterans (αν και υπάρχει upgrade pack στη Fw, οπότε πλήρωνε 2 τέτοια + το κουτί μιας απλής μονάδας). Άσε τα τανκ turrets. Άλλος μπορεί να θέλει να πρωτοτυπήσει και να φτιάξει μονάδες με 500 τρόπους. Εγώ θέλω π.χ. Cadian veterans έτοιμους (και όχι Rambo Catachans)!
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 05 Μάης 2009, 14:13

ypomonh. eixan pei apo thn arxh oti tha vgoun se 2 waves ta diafora.... to pote menei gia to deytero
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 05 Μάης 2009, 15:50

Με το νέο codex, υποστηρίζει πλέον ανοιχτα το δεύτερο μαγαζάκι της, και καλά κάνει.Εγώ εγκρίνω.
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 05 Μάης 2009, 17:36

oti to ypostirizei nai, kai polla pragmata, opws to oti to vulture (paraplhsio petoumeno me to valk) einai na vgei se kainourio hybrid plastiko kai rhtinh, deixnei pws tha to kanei kai sto mellon. alla apo thn allh na sou vazei na dineis extra xrhma gia na kaneis to idio montelo einai low
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ΔημοσίευσηΘέμα: Απ: New Imperial Guard Codex   New Imperial Guard Codex I_icon_minitimeΤρι 12 Μάης 2009, 19:08

apo to warseer, ta sprue ths valk

h vash ths vallk, to support kai ta canopies tou cockpit
New Imperial Guard Codex Valkbase

ftera, katheta ouras, landing pads kai 2 pyrauloi
New Imperial Guard Codex Valksprue1

h yperkataskeyh tou skafous, to cargo bay
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engines, cockpit kai pilotoi opws kai meriked details
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o "katapelths" tou cargo bay, oi 2 oures, rouketes kai h thorakish tou cockpit
New Imperial Guard Codex Valksprue4

kai mia eikona pou vrika apo maxh 2 paidiwn. to montelo einai terastio kai kanei dominate to battlefield. einai xalara pio megalo apo mia chimera. krima pou de vrika fwto me leman dipla dipla
New Imperial Guard Codex 3330116393c82d439d9db
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