Σεπτέμβριος 2024 | Δευ | Τρι | Τετ | Πεμ | Παρ | Σαβ | Κυρ |
---|
| | | | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | | | | | | Ημερολόγιο |
|
This web site is completely unofficial and in no way endorsed by Games Workshop Limited. 40k, Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, City of the Damned, Codex, Daemonhunters, Dark Angels, Darkblade, Dark Eldar, Dark Future, Dawn of War, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, the Nurgle logo, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, the Tzeentch logo, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. |
| | TYRANIDS NEXT? | |
|
+4lance-a-lot Samanos Sabbal Blood Guzzler 8 απαντήσεις | Συγγραφέας | Μήνυμα |
---|
Blood Guzzler Arch Spammer
Αριθμός μηνυμάτων : 2472 Ηλικία : 32 Τόπος : Κορυδαλλός Currently Playing : Tyranids, Blood Angels, Necrons, Orks, Chaos SM Registration date : 08/02/2009
| Θέμα: TYRANIDS NEXT? Κυρ 24 Φεβ 2013, 22:22 | |
| Λοιπον , μετα τη χαρα που πηρα στο σημερινο τουρνουα ( οπου κυριολεκτικα ΧΑΡΙΣΑΜΕ τη νικη στα γατακια τ' αλμυρα του Πειραια ), βλεπω στο Feit οτι υπαρχει περιπτωση να δουμε Tyranids πολυ συντομα!
ΔΕΝ ΜΕ ΕΝΔΙΑΦΕΡΕΙ ΑΝ ΕΙΝΑΙ ΑΝΑΞΙΟΠΙΣΤΟ Ή ΟΧΙ. ΜΟΥ ΑΡΚΕΙ ΠΟΥ ΒΛΕΠΩ ΦΩΣ.
Απριλιο ρε γατια. Μετα θα εχω ΚΑΙ τον βασικο μου στρατο ανακαινισμενο για να σπαω τα μουτρα του Λασκουλα, και κυριως του XARI-EASYMODE- DIMOY
| |
| | | Sabbal Knight
Αριθμός μηνυμάτων : 435 Ηλικία : 36 Τόπος : Αθήνα Currently Playing : WoD, Warhammer 40k Registration date : 31/05/2010
| Θέμα: Απ: TYRANIDS NEXT? Δευ 25 Φεβ 2013, 11:46 | |
| Κι εγώ από φήμες που βλέπω, κάτι ακούγεται για nids. Μάλλον σε update το κόβω, παρά για ολόκληρο codex, αλλά κάτι είναι κι αυτό! | |
| | | Samanos Arch Spammer
Αριθμός μηνυμάτων : 2166 Ηλικία : 30 Τόπος : (Sydney) Currently Playing : WFB-Mordheim Registration date : 11/04/2010
| Θέμα: Απ: TYRANIDS NEXT? Δευ 25 Φεβ 2013, 11:52 | |
| - Blood Guzzler έγραψε:
Μετα θα εχω ΚΑΙ τον βασικο μου στρατο ανακαινισμενο για να blah blah
δεν καταλαβαινω γιατι χαιρεσαι που ο στρατος σου θα κανει ανακαινιση... αφου τα πλαια μοντελα σου θα φανε νερφ και θα πρεπει να σκασεις ενα σωρο για τα καινουργια που πολυ πιθανον να ειναι αθλια μοντελιστικα... anyway go cockroaches go!!! (πολυ τα παω τα τυρανιδια δν ξερω γτ ρε πστ μου..) | |
| | | Blood Guzzler Arch Spammer
Αριθμός μηνυμάτων : 2472 Ηλικία : 32 Τόπος : Κορυδαλλός Currently Playing : Tyranids, Blood Angels, Necrons, Orks, Chaos SM Registration date : 08/02/2009
| | | | lance-a-lot Arch Spammer
Αριθμός μηνυμάτων : 2642 Ηλικία : 39 Registration date : 03/09/2008
| Θέμα: Απ: TYRANIDS NEXT? Δευ 25 Φεβ 2013, 14:02 | |
| Ρε Στέφανε, περιμέντε ρε τη σειρά σας! Οι κακόμοιροι οι τάου (των οποίων τη σειρά εποφθαλμιείτε) έχουν να δουν codex απο το 2006, και στο ενδιάμεσο έχετε δει 2 codex κατσαρίδων.. Θέλουμε κι εμείς ΠΟΙΚΙΛΙΑ όπως όλοι, δε γινεται 2 τρουπ, 2 ελιτ ενα playable fast & 2 heavy.. boooring! Άντε να κάνουμε σκόντο να έχετε κανενα update με τη harpy και τα spore pods (όπως ακούγεται), αλλά μη μας πάρετε και τη σειρά για codex... μια χαρά παίζετε, biomancy κι άγιος ο Θεός! | |
| | | h34dnotf0und Arch Spammer
Αριθμός μηνυμάτων : 2002 Ηλικία : 45 Registration date : 06/10/2008
| Θέμα: Απ: TYRANIDS NEXT? Τρι 12 Μαρ 2013, 14:34 | |
| - Faeit 212 έγραψε:
- Please remember that these are rumors, and are more specifically playtesting bits.
via a strong anonymous source Some more specifics on tyranid playtest.
Carnifexes are in the elite and heavy support sections (but have different options)
While broods are the same base cost as the current dex, additional gaunts are dirt cheap. So if you want to horde it up, you can.
Rippers are cheaper.
Ability to build around "free" units coming in from reserve throughout the game (from different sources, but it's the same special rule), but they do not score.
Can go the other route and bugzilla it up and have all (including scoring) monstrous creatures.
The goal is to go mass or massive or anything in between.
The big text on the design board (figuratively speaking) is "Every Unit Viable. Every unit desirable."
And on the topic of evolutions - these are just upgrades and options that can make a bug very finite in it's role, but awesome at it. Not mid game changes. Only one special creature can do that. - Faeit 212 έγραψε:
- It seems that playtest rules are coming out of the woodwork, and these ones are really starting to give us some idea to what a new Tyranid codex might look like. Its just too bad that we are not closer to the codex release.
Please remember that these are playtest rumors, and that while playtesting rules give us some insight as to the direction of the codex, most get altered, changed, or dropped in the final product.
via an anonymous source (anonymous for obvious reasons) FoC manipulation and "new" deployment options are based on the various stages and methods of a Tyranid invasion. The design goal is to be able to represent in a viable manner things like stealthy vanguard forces, huge waves of little gribblies, the sheer brute force of monstrous creatures in the final stages of invasions, surprise forces coming from underground and the sky, and so on. Pretty exciting to know that someone in charge acknowledges that Tyranids are multi-faceted.
Further details that the others did not mention: - A lot of flexibility in the form of army composition. As opposed to the very mutable stats of units and weapons of the old codex, which caused a lot of headaches for opponents. - Hive Tyrants are the main source of FOC manipulation. The idea is that they can specialize the scoring elements of the army.... but you have to pay for it. - Reserve manipulation is a very strong theme in the codex. These options are more numerous and reliable than in the current codex. And that's because... - Mycetic Spores have expanded rules for ease of use. This includes MC broods. - Trygon tunnels are also greatly expanded. Raveners have additional synergy with the tunnels. Even Monstrous Creatures can use them but with a penalty. - More outflanking options. Various ideas are being thrown around on the topic of protecting Genestealers and especially Lictors from being shot to pieces when they appear.
And the most important rule that is being tested... Synapse offering protection from Instant Death in a brand new way. Right now this is being tested only on creatures that have the Synapse rule (not within the aura): Wounds that trigger ID can instead be rolled to either cause 1 Wound, 2 Wounds, or ID. The designers have mentioned that multi wound models are problematic in the ruleset and doubly for for Tyranids who have many such units, yet because of the abundance of S8 and above weapons they cannot rely on them. | |
| | | belial Arch Spammer
Αριθμός μηνυμάτων : 4528 Ηλικία : 46 Τόπος : Πειραιάς Currently Playing : WM Cygnar Registration date : 25/08/2009
| Θέμα: Απ: TYRANIDS NEXT? Τρι 12 Μαρ 2013, 14:41 | |
| Φήμες λένε ότι ο τρισκατάρατος με το που τελείωσε το army book deamons , έπιασε αυτό ... | |
| | | h34dnotf0und Arch Spammer
Αριθμός μηνυμάτων : 2002 Ηλικία : 45 Registration date : 06/10/2008
| Θέμα: Απ: TYRANIDS NEXT? Τρι 12 Μαρ 2013, 14:50 | |
| Άστα να πάνε ρε Σπύρο, γράφει και τα Orks απ' ότι φαίνεται. | |
| | | markador Knight
Αριθμός μηνυμάτων : 253 Ηλικία : 47 Τόπος : Αθηνα, Καλλιθεα Currently Playing : Blood Angels Registration date : 15/08/2010
| Θέμα: Απ: TYRANIDS NEXT? Τετ 13 Μαρ 2013, 03:09 | |
| θα ηθελα να δω Genestealer cult στρατο παλι στο Tyranid Codex αλλα αυτο ειναι ενα ονειρο... | |
| | | gorget Champion
Αριθμός μηνυμάτων : 141 Ηλικία : 36 Τόπος : Athina Currently Playing : Grey Knights Registration date : 07/04/2011
| Θέμα: Απ: TYRANIDS NEXT? Τετ 13 Μαρ 2013, 03:14 | |
| | |
| | | | TYRANIDS NEXT? | |
|
Παρόμοια θέματα | |
|
| Δικαιώματα σας στην κατηγορία αυτή | Δεν μπορείτε να απαντήσετε στα Θέματα αυτής της Δ.Συζήτησης
| |
| |
| |