Μάης 2024 | Δευ | Τρι | Τετ | Πεμ | Παρ | Σαβ | Κυρ |
---|
| | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | | | Ημερολόγιο |
|
This web site is completely unofficial and in no way endorsed by Games Workshop Limited. 40k, Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, City of the Damned, Codex, Daemonhunters, Dark Angels, Darkblade, Dark Eldar, Dark Future, Dawn of War, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, the Nurgle logo, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, the Tzeentch logo, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. |
| | Warhammer 40K 6th edition | |
|
+39Asarnil the Dragonlord Sedekiel nickkxx GeorgeD leandros Releaser... AleximusMaximus Orkwolves lord limenix Meraklis Nepenthe GrMantho markador Overmind Hellspawn Just_a_Justicar Mπαρμπα Θανασηs Sn4k30r Trollzor reallysorry Tzortz Neferet Papajohn stormcaller The Comissar kiour_gr andreasch Aerico Johneleos Flames aphelion xrisomiga Laskoulas lance-a-lot kyrgkikas Saint Blood Guzzler tomahawk galvert 43 απαντήσεις | |
6th edition με βάση τα rumours | καλύτερη | | 85% | [ 46 ] | χειρότερη | | 15% | [ 8 ] |
| Σύνολο Ψήφων : 54 | | |
| Συγγραφέας | Μήνυμα |
---|
Aerico Hero
Αριθμός μηνυμάτων : 714 Currently Playing : There is only one army Registration date : 21/12/2009
| | | | kiour_gr Arch Spammer
Αριθμός μηνυμάτων : 6194 Ηλικία : 45 Τόπος : Cambridge Currently Playing : Diablo 3 beta, MTG. Registration date : 29/08/2008
| Θέμα: Απ: Warhammer 40K 6th edition Πεμ 14 Ιουν 2012, 15:02 | |
| Infernal gateway stous terminators sou ...oups.. efera 12 ... sorry....
Kano raise ...15 orks.
Kano heal to land raider.
Lore of heavens vs flyers oeooeee | |
| | | Aerico Hero
Αριθμός μηνυμάτων : 714 Currently Playing : There is only one army Registration date : 21/12/2009
| Θέμα: Απ: Warhammer 40K 6th edition Πεμ 14 Ιουν 2012, 15:08 | |
| Δεν νομίζω να δουλεύει έτσι ! Ελπίζω τουλάχιστον... | |
| | | Επισκέπτ Επισκέπτης
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 00:38 | |
| |
| | | Επισκέπτ Επισκέπτης
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 11:32 | |
| Δεν είδα σχόλια για τα leaks που σας ανέβασα. |
| | | andreasch Spamlord
Αριθμός μηνυμάτων : 1169 Ηλικία : 42 Registration date : 05/07/2011
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 11:40 | |
| Φάντασυ του διαστήματος το παιχνιδάκι πλέον.... | |
| | | stormcaller Knight
Αριθμός μηνυμάτων : 457 Ηλικία : 36 Τόπος : Athens Registration date : 20/02/2009
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 11:47 | |
| | |
| | | andreasch Spamlord
Αριθμός μηνυμάτων : 1169 Ηλικία : 42 Registration date : 05/07/2011
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 11:49 | |
| Δέν ανοίγει εμένα τουλάχιστον ο σύνδεσμος... | |
| | | Papajohn Spamlord
Αριθμός μηνυμάτων : 1261 Ηλικία : 34 Τόπος : Παγκράτι, Αθήνα Registration date : 28/03/2009
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 12:10 | |
| | |
| | | Johneleos Arch Spammer
Αριθμός μηνυμάτων : 3546 Ηλικία : 30 Τόπος : sthn xwra twn mpaokiwn Currently Playing : dem gaimz Registration date : 11/05/2010
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 12:14 | |
| | |
| | | Papajohn Spamlord
Αριθμός μηνυμάτων : 1261 Ηλικία : 34 Τόπος : Παγκράτι, Αθήνα Registration date : 28/03/2009
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 12:16 | |
| Το γραψα στο edit! απλά μια τηλεκίνηση θα ταίριαζε στους ελνταρ όπως και μια πυρομαντεία στους δαιμονες! | |
| | | aphelion Arch Spammer
Αριθμός μηνυμάτων : 7272 Ηλικία : 42 Τόπος : Terra Currently Playing : with your nerves :D Registration date : 29/08/2008
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 12:18 | |
| | |
| | | Επισκέπτ Επισκέπτης
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 12:21 | |
| μουνιτόρουμ FTW |
| | | Neferet Initiate
Αριθμός μηνυμάτων : 1 Registration date : 15/06/2012
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 12:24 | |
| Πάρτε και ένα γράμμα συνομιλίας με ένα άτομο που έχει δουλέψει πάνω στο καινούργιο rulebook. Είναι στα αγγλικά καθώς το παραθέτω έτσι ακριβώς όπως το βρήκα! - Παράθεση :
Did the Force Org chart change?
No, the force org has not changed. It is still 1 HQ and 2 Troops. 3 Fast Attack, 3 Elites, 3 Heavy Support. Although, allies allows you in certain situati...ons to to add an HQ from another army and 1 Troop. You also, once you have satisfied the minimums can take 1 Fast, 1 Elite and 1 Heavy for you allies also. After your list is 2,000 pts, it appears you can double the Force Org chart. So up to four HQ with allies.
Is there pre-measuring for actions? (which ones?)
Pre-measure anytime and anywhere.
What AP are: Chain Swords, Power Swords, Power Fists, Chain Fists, Thunder Hammers?
I do not know.
Cover Save for: Buildings, Ruins, Area Terrain (trees and whatnot)?
Cover saves seem less forgiving. I would expect less, I know being in woods or trees is now 5+. Also, if you have (Example) 4 guys that are not in terrain. I, being the shooting player, can target just those guys that are not in cover. I have no opportunity to kill the guys in cover although. Interesting.
What is the assault / charge distance?
2D6
Do vehicles have hull points?
Yes
How are psychic powers determined?
Leadership tests, everyone can attempt to nullify a psychic power.
What is the turn sequence?
Normal?
How do rapid fire weapons work?
Rapid Fire appears to have not changed, that I saw...I don't know.
Is 'overwatch' (like Necromunda) in the rules - how does it work?
Snap Shot is the rule. Any unit being charged can make a snap shot at BS 1. They use the full profile of the weapon. You can also use snapshot offensively, that meaning my tactical squad even if I move, I can shoot my Lascannon at BS 1. No template weapons, tanks benefit from this rule.
Is there a defensive fire mechanic (snapfire) for units being assaulted in the rules - how does it work?
See above.
Can vehicles contest objectives?
I am not sure
Where does the red fern grow?
Somewhere in the Ozarks.
Will you declare and move types (like assault and/or run) in the move phase ala fantasy?
No
how will fleet usr work, especially if run is removed
Run is not removed. Fleet means you can re-roll you run or re-roll one of the D6 to charge.
Are flyers hit on 6's with shooting weapons and if true are there ways to mitigate that.
Flyers are hit on 6's if they perform a Zoom maneuver.
Details on how allies will work? Will it be on a codex by codex basis (eg CSM codex is rumored to allow IG and Chaos Demons via allies), with very specific unit allowances, more generic FOC based like the old demonhunter and witchhunter rules or fairly open ended anything goes.
There are three categories of allies. Lots of potential, I am not sure of the chart off the top of my head. CSM do get traitor guard, I also believe Demons. Tau have SM and Eldar. Lots of other arrangements. Tyranids get no one....but lots of Monstrous creature special rules added for their pleasure. Stomp, Impact Hits etc.
Details on how challeges will work? IC only? sgts and other models also involved? What about MCs and the like.
I dont know.
The AP of some other ccw's (rending, monstrous creatures, basic attacks, boneswords, two handed ccws,)
I dont know.
How will poison work in the new rules. Still rerolls if S equal or greater then T? Will the to wound number be adjusted at all (rumor that if you normally wound on 2+ then you use that number)
I dont know
Psychic defense and abilities for armies without psychers? Rumor that all units get a 6+ save against psychic powers. Another rumor that their might be ways for Tau etc to get psychers.
I believe everyone will have access to some sort of psyker. 6+ is true for everyone.
Example of new psychic power, maybe a default one and a super powerful one (assuming its like fantasy) and who would be able to take it in current codexes.
I dont know.
Whats the effect on embarked units when transport is damaged, wrecked, penned etc. Can they more easily go about their business like 5ed, or entagled like 4ed, or something in between.
Similar, not sure. Much harder to blow up vehicles. Vehicle Damage chart has change as well as Deep Strike Mishap has changed.
Affect of being open topped (good and bad)
Not sure, I believe it is the similar
Monstrous creature rules revamped at all? Like how do they get cover saves, are they more/less surviable, do they retain 2d6 pen, Ap of their cc attacks
Not sure, see above in allies for some info.
Rumor of changes to wound and to hit charts to be more like fantasy. True?
I am not sure
How will reserves work in the standard missions? Still always an option? Updates to determining when units arrive? Outflanking updated or same?
Normally it seems
Can you assault after deepstrike?
No
Changes to how units fire out of a vehicle (like say if it moves can only one model fire, is their range reduced, do they gain relentless)
None that I noticed
Does relentless add shots to weapon if statioanry and if so is it just rapid fire weapons or is it also assault
I do not know
Pistols work different now? Do they just add attack like a ccw or can they actually fire in cc.
I do not know this.
Assault weapons work different now? Can you still shoot and assault or ill they get some sort of ability to fire or affect on the charge?
I believe this is the same.
| |
| | | lance-a-lot Arch Spammer
Αριθμός μηνυμάτων : 2642 Ηλικία : 38 Registration date : 03/09/2008
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 12:31 | |
| τράτζικ μεζούρα.. έχει και κόκκινο χρώμα λες και πετάγεται καμιά γλώσσα μέσα απο το στόμα του κρανίου!! όπως πχ.. | |
| | | Επισκέπτ Επισκέπτης
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 12:35 | |
| Pre-measure anytime and anywhere What is the assault / charge distance? 2D6 - βρωμαει φαντασυ Snap Shot is the rule. Any unit being charged can make a snap shot at BS 1. They use the full profile of the weapon. You can also use snapshot offensively, that meaning my tactical squad even if I move, I can shoot my Lascannon at BS 1. No template weapons, tanks benefit from this rule. Flyers are hit on 6's if they perform a Zoom maneuver. -μπραβο! απο mech έκδοση θα παμε σε flyer εκδοση?! Example of new psychic power, maybe a default one and a super powerful one (assuming its like fantasy) and who would be able to take it in current codexes. -ελπιζω οχι σαν φαντασυ... |
| | | Επισκέπτ Επισκέπτης
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 12:38 | |
| Αυτό με το flyer δε μου αρέσει πολύ, θα παραμείνω mech και θα παίζω DE για τα τουρνουά! |
| | | lance-a-lot Arch Spammer
Αριθμός μηνυμάτων : 2642 Ηλικία : 38 Registration date : 03/09/2008
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 12:39 | |
| Γρήγοροι γίνανε οι πεζικάριοι.. 2δ6 charge? Ρίσκο μεν, αλλά αν σου κάτσει.. 12" γιουρούσι; Ούτε να κάνει rapid fire δεν θα προλάβει ο αμυνόμενος! | |
| | | Επισκέπτ Επισκέπτης
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 12:41 | |
| Land raiders move, disembark, terminators assault από τον πρώτο γύρο! |
| | | Aerico Hero
Αριθμός μηνυμάτων : 714 Currently Playing : There is only one army Registration date : 21/12/2009
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 12:50 | |
| - lance-a-lot έγραψε:
- Γρήγοροι γίνανε οι πεζικάριοι.. 2δ6 charge? Ρίσκο μεν, αλλά αν σου κάτσει.. 12" γιουρούσι; Ούτε να κάνει rapid fire δεν θα προλάβει ο αμυνόμενος!
\ Νομίζω κάπου διάβασα ότι θα κάνεις Pick the highest result. | |
| | | kiour_gr Arch Spammer
Αριθμός μηνυμάτων : 6194 Ηλικία : 45 Τόπος : Cambridge Currently Playing : Diablo 3 beta, MTG. Registration date : 29/08/2008
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 17:13 | |
| Λες να πρεπει να τα βαλουμε σε τετραγωνες βασεις? | |
| | | Johneleos Arch Spammer
Αριθμός μηνυμάτων : 3546 Ηλικία : 30 Τόπος : sthn xwra twn mpaokiwn Currently Playing : dem gaimz Registration date : 11/05/2010
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 17:22 | |
| - kiour_gr έγραψε:
- Λες να πρεπει να τα βαλουμε σε τετραγωνες βασεις?
μπα δεν νομιζω πρεπει να πουλανε και στρογκυλες βασεις για να βγαζουν χρημα ... πολυ πλακα θα εχει να βγαινει πχ ο μεφιστον το τερας το ιδιο να σκαει 2-3 σπελιδια αλλα φαντασυ (techlis look alike ) και μετα να παει να πλακωνει στο ξυλο μια 10αδα απεναντη ... , πω καλα το σκέφτομαι και με πιανει κρυος ιδρώτας . | |
| | | Blood Guzzler Arch Spammer
Αριθμός μηνυμάτων : 2472 Ηλικία : 31 Τόπος : Κορυδαλλός Currently Playing : Tyranids, Blood Angels, Necrons, Orks, Chaos SM Registration date : 08/02/2009
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 19:07 | |
| Ρε σεις ειδατε τα rulings για τους allies? Ειδατε οτι μπορουμε πλεον να " αγοραζουμε terrain? "
Ποσο μπαμ κανει οτι η GW ξεφτιλιζει το fluff της και απλα θελει να πουλησει μοντελα.... Μιλαμε θα γινεται πλεον Ο ΧΑΜΟΣ στις λιστες καθως , οπως ακουμε , θα μπορει καθε στρατος να βαλει 1 HQ και ενα Troop απο ενα αλλο " συμβατο " codex , και μετα θα μπροει να ξεκλειδωσει ακομα 1 Unit που θα ειναι ειτε elite , ειτε fa , eite Heavy supp.... Πολλα παραπανω possiblities και πολλη παραπανω μελετη των βιβλιων για ολους μας.
Απο πλευρας μαρκετινγ η GW μολις χτυπησε χρυσορυχειο..... Απο πλευρας fluff...ετοιμαστειτε για Devilfish με 10δες paladins μεσα.....γιατι οι Ταου φαινεται πως ειναι πλεον οι Bitchez των marines... | |
| | | Blood Guzzler Arch Spammer
Αριθμός μηνυμάτων : 2472 Ηλικία : 31 Τόπος : Κορυδαλλός Currently Playing : Tyranids, Blood Angels, Necrons, Orks, Chaos SM Registration date : 08/02/2009
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 19:17 | |
| Further reading says that they have expanded the FOC so I would guess they've added allies and fortifications to that as an extra bit.
More things though;
The highest LD HQ is the Warlord and gets to roll on a Warlord Trait table, before the game you roll on one of 3 tables - Command, Personal or Strategic Traits, 2 examples are Inspiring Presence; Units within 12" use the Warlords LD. Another is Immovable Object allowing the Warlord to capture objectives solo.
Flying Monstrous creatures can swoop 24" and perform a Vector Strike which is D3+1 hits at it's strength on a unit it flies over (in the example it says D3+2 I don't know if that's specific to Daemon princes as used in the boxed example or an error)
The Fortifications have special rules too, the Bastion in the Bat rep had a quad gun which has the Interceptor rule which allows it to shoot at a unit as it arrives from reserve and the Skyfire rule which allows it to shoot flyers at normal BS rather than BS1.
Monstrous creatures get the Smash ability which allows them to halve their attacks but strike at double strength.
Bastions have AV14 all round and have a heavy bolter on each facing, they're automated and target the nearest enemy unit, can have a comms relay or a heavy weapon on the battlement.
Tank traps are impassable terrain to all non skimmer vehicles, bikes can attempt to pass on a successful difficult terrain test, models behind it can get a 4+ cover save.
Aegis defence lines are a 4+cover save but models behind it get +2 to cover save if they go to ground behind it.
Mysterious forests are 5+ cover save, as soon as you enter you roll on the table to see what happens.
Ruins are difficult terrain and a 4+ cover save.
Wild undergrowth is a 5+ cover save and difficult terrain.
Imperial Statuary is all imperial models within 2" of the terrain piece are fearless.
Fuel Reserves 5+ cover save, each successful cover save roll a D6, on a 1 a barrel explodes doing a strength 3 hit on any models nearby.
Impact craters are a 5+ cover save if the unit is within it's boundaries.
Psykers can mix and match the new Psychic Disciplines, using the ones in their codex or by using the ones in the new rulebook, the example given is if space marine army had 2 librarians one could take codex powers and the other could take rulebook powers.
Do have some more snippets from random boxes and stuff... HQ's can challenge in single combat,
Jump packs get to re-roll charge rolls, Jet packs get to "scoot" up to 2D6" away in the assault phase,
Rage is +2 attacks on the charge
Dreadnoughts have 3 Hull points, Soul grinder, Ghost Arks and Land raiders have 4,
Land Speeders get Jink for a +5 cover save or 4+ if flat out,
There's a pic of a Beastman Imperial Guardsman "A type of abhuman designated Homo Sapien varatius in the rulebook's appendix,
Snipers can select targets if they roll a 6 to hit,
Gauss weapons remove a hull point on a hit of a 6, tesla works with the overwatch (needing 6's to hit at BS1) nicely (any sixes to hit are 2 hits),
Some Psychic powers marked as number 6 on what I would assume is a random table (looking at a picture of the cards all fanned out, can only see the top card)
Discipline of Biomancy - Haemorrage, warp charge 1, range 12". Haemorrage is a Focused witchfire power with a range of 12". The Target must pass a toughness test or suffer a wound with no armour saves or cover saves allowed. If the target is slain randomly select another model (friend or foe) within 2" of him. That model must pass a toughness test or suffer a wound with no armour or cover saves allowed. If that model dies, continue the process until a model survives or there are no suitable targets within range.
Discipline of Divination - Scrier's Gaze, Warp charge 1. Scrier's Gaze is a Blessing that targets the Psyker. Whilst the power is in effect, you can roll 3 dice and choose the result you want when rolling for reserves, outflank or mysterious terrain.
Discipline of Pyromancy - Molten Beam, warp charge 2, range 12". Molten beam is a Beam with the following profile - S8 AP1 Assault, melta
Discipline of Telekinesis - Vortex of Doom, warp charge 2, range 12". Vortex of doom is a Witchfire power with the following profile - S10 AP1, Heavy1, Blast* *If the psychic test is failed centre the template on the psyker, it does not scatter.
Discipline of Telepathy - Hallucination, warp charge 2, range 24". Hallucination is a Malediction that targets a single enemy unit within 24". Roll immediately to determine the manner of hallucinations the target is suffering from (roll once for the whole unit)
d6 1-2 - Unit is pinned, unless it automatically passes pinning tests or is locked in close combat, in which case there is no effect.
3-4 - The unit cannot shoot, run, declare charges or strike blows in close combat whilst the power is in effect.
5-6 - Every Model in the unit immediately inflicts a single hit on it's own unit, resolved at that models own strengths, but using the strength bonuses, AP values and special rules of the most powerful close combat weapons (if they have any) | |
| | | Tzortz Admin
Αριθμός μηνυμάτων : 12004 Ηλικία : 41 Τόπος : Νικαια Currently Playing : Sylvaneth - Stormcast - AoS in general Registration date : 27/08/2008
| Θέμα: Απ: Warhammer 40K 6th edition Τετ 20 Ιουν 2012, 20:16 | |
| LoL για ορισμενους που δεν σκαμπαζουν και πολλα απο 40κ (οπως εγω : ) ) μια χαρα δειχνουν αυτα ;Ρ Τωρα γιαυτους που παιζουν χρονια δεν ξερω.... Αλλα νομιζω οτι κανει reset τα παντα ( οπως εγινε στην 8η ) και ξεκινουν ολοι απο την ιδια βαση . | |
| | | | Warhammer 40K 6th edition | |
|
Παρόμοια θέματα | |
|
| Δικαιώματα σας στην κατηγορία αυτή | Δεν μπορείτε να απαντήσετε στα Θέματα αυτής της Δ.Συζήτησης
| |
| |
| |