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| AoS Army Building Systems | |
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admin Arch Spammer
Αριθμός μηνυμάτων : 3165 Registration date : 27/08/2008
| Θέμα: AoS Army Building Systems Κυρ 06 Δεκ 2015, 12:37 | |
| Χαιρετώ την κοινότητα, Έχει περάσει αρκετός καιρός από το λανσάρισμα του AoS, αλλά ακόμη περιμένουμε από την μαμά GW να μας δώσει κάποιες κατερυθυντήριες σχετικά με την δημιουργία στρατού... Στο ενδιάμεσο, αρκετοί παίκτες/κοινότητες στο ίντερνετ έχουν βγάλει διάφορα comp systems για να τρέχουν τουρνουά. Ποια από αυτά έχετε δει/δοκιμάσει και σας άρεσαν? Σκέφτομαι σε αυτό το θέμα να τα μαζέψουμε όλα, για διευκόλυνση όλων. Κατά την άποψή μου, δύο καλές προσπάθειες είναι οι παρακάτω: http://ageofwargamers.blogspot.se/p/age-of-sigmar-ppc.htmlΣτο συγκεκριμένο blog, πέρα από πόντους για όλες τις μονάδες και σενάρια, θα βρείτε και κάρτες τύπου Warwahordes για τους στρατούς του starter. Επίσης, καλό consept είναι και το Tournament System των Boxes of War: - Παράθεση :
- For the point cost of the models you use the following type:
Per model Attacks(max on warscroll) add per models wounds (max per warscroll-no additional wounds from buffs) x Bravery per warscroll :
*FOR RANDOM ATTACKS D3 D6 etc USE THE AVERAGE ROUND UP so...D6= 4 attacks
example Grave Guard 2A + 1W x 10B = 30pts so a unit of 10 Grave Guards costs 300pts.
If the warscroll has the monster or-and warmachine keyword then the type is: (A+W X B) x 2
example Nagash (14 + 16 x 10) x 2 = 600pts
Missions & Winning Conditions:
All missions have secondary objectives :
i) First Blood = 1 vp if you completely destroy a enemy's warscroll first. ii) Slay the General = 1 vp if you slay one or both Generals of the enemy team (apply for both teams) iii) Line breaker= 1 vp if at the end of the game you have at least one unit completely within the enemy's deployment zone (apply for both teams)
Mission A: Artefacts
Standard deployment , six Objectives on the battlefield, randomly set up from each team. At the end of the game the team with the most captured obj wins. Capturing objectives: To capture an obj a unit (no Hero or warmachine or Monster Keyword) must be 3'' near it and no enemy unit is in 3'' of it. The objectives must be 6'' away from each table edge and 12'' between them.
Special Rules: Ancient Trap: For each obj a unit controls, roll a D6 before its Hero phase. On a roll 1 that unit suffers D3 mortal wounds.
Mission B: Annihilation
Standard deployment. In the end of the game the team with the most vps (completely destroyed warscrolls) wins.
Special Rules: Eternal Darkness: At the start of each round one player from the first playing team rolls a D6. On 5+ Night fight apply on the Battlefield. This means that all models have +1 armour save (this stuck with the terrain modifier)
Mission C : Pandoras Box
Vanquard Strike deployment. One Relic (Pandora's Box) is in the middle of the table. In the end of the game The team with the most vps wins. Scoring The relic: Each round count how many units(No Monsters, Heroes, Warmachines) are 3'' of the relic from both teams and add 1 vp for them.
Special Rules: Monsters Gift : If a Monster or Monster-Hero is 3'' from the relic each team rolls a D6 before the Hero face . On 1,2 the monster takes D3 Mortal wounds, on 3,4 the monster takes D3 Attacks and on 5,6 the Monster takes reroll failed to wound hits for that round.
FAQ:
1) Engaged units cannot use ranged attacks (even magic) but only meelee. 2) Engaged units cannot be targets for shooting attacks made from non engaged enemy units 3) Intervening models friendly or foe grants +1 cover 4)Summon units must be WYSIWYG Ακούω γνώμες και αν μπορείτε, καντε τον κόπο να ποστάρετε ότι συστήματα έχετε δει ή δοκιμάσει για να τα μαζέψουμε! | |
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