Δε μιλάμε ακριβώς για C'Tans! Το όνομά τους εικάζεται ότι θα είναι C'tan Avatars. Με άλλα λόγια δεν κατεβαίνει ο θεός αλλά στέλενι την κλανιά του. Παρακάτω ακολουθεί μία σούμα απ'όλα τα rumours όπως έχουν συγκεντρωθεί στο σχετικό topic του warseer τον τελευταίο μήνα.
Default Necron rumours summary.
Release date: August/September
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First wave:
5 plastic kits:
- Warriors (upgraded sprue with new options + orange, red, green rods - 10 per box)
- Immortals (40mm base, bigger with "bling", models better than some new DE stuff - 5 per box)
- Destroyers/Heavy Destroyers (torso is changed, one kit with lots of options - 1 per box)
- Necromancer (Eldar Wraithlord style - 1 per box)
- Tomb Spyders (3 different builds - 1 per box)
few blisters:
- metal lord on foot with staff of light
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Second wave:
- Lord retinue
- Crypteks
- Wraiths (plastic kit - 5 per box)
- Gauss artillery platform with crew or MC/Vehicle type thing (plastic kit)
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First set of rumours: based on Necrons2011, Ghost21, Tabitha posts
Rules:
WBB is basically FNP but not exactly.
Phase out is redone
Necrons are a lot cheaper.
Necrons teleporting abilities are far more superior than GK.
Necrons will get lot of new things.
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Weapons / Wargear:
Not all gauss weapons are rending.
Warscythes remain unchanged.
Resurrection orb is more powerful.
Lot of the old wargear options were removed. However, now they act as special abilities or items owned by special characters.
New wargear will be similar to DE HQ
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HQ:
No C'tans
There are 6 named characters.
Special Character Lords:
The Enfleshed - Flayed Ones become Troops
The Undying - Immortals become Troops
The Silent King ? (from SM codex)
The Voidbringer ? (from FoD)
The Stormcaller ? (from FoD)
The Harbinger of Night ? (from apo formations)
(one of them is 240 pts worth, cc specialist vs 2+)
Special Character - this guy can use electrical discharge towards enemy Psykers.
Special Character - Cryptek can have technological upgrades, rulewise is close to old Pariahs.
Random Lords
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Elites: - nasty special rules
Flayed Ones
Immortals - s2+
Pariahs - overhaul into Lord retinue. However they are not working like wolf guards.
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Troops:
Warriors - no sergeants, primes and so on, special rules for whole squads, possible C'tans mark system accordingly to colourful rods. Minions of Outsider are tainted by his insanity.
Scarab Swarms
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Fast Attack:
Destroyers/Heavy Destroyers - significant drop of point cost, several weapon options (vs s2+, vs hordes)
Wraiths - jump infantry, 18" charge, are harsh.
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Heavy Support:
Monolith - remains expensive. However, Living metal rule is changing towards better.
Tomb Spyders - MC, 3 different builds (CC, Shooting, Support).
Necromancer - MC, no squadrons, can be fielded as Elite or HS, high T but not enough vs plasma or melta, Resurrection, Warscythe, lot of weapon options. It has a mechanised skeletal torso housing a suspended crystal.
Sky Barge/Chariot - Heavy support platform, which can be mounted by character. Provides bonus to character.
MC/Vehicle type thing (Obelisk/Gauss Obliterator/Gauss artillery platform with crew) - 48” range, less powerful than Manticore, looks stupid and out of Necron theme.
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Second set of rumours: based on Yakface posts and BOK
Rules:
All units in army have LD 10.
All units in the army benefit from the new WBB rule.
WBB - now it is save 5+ working like FNP without influence of double strength and AP2 or AP1. However, save is made at the END of the phase after morale tests are taken.
Ever-Living - unit can make 5+ WBB save even if is wiped out.
Phase out is gone.
Wraiths, Tomb Spyders, Scarab Swarms are Fearless.
Necron vehicles besides the Monolith are open-topped skimmers.
Quantum Shielding - gives open topped skimmers 2+ armour for front & side armor until vehicle takes its first glance/pen
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Weapons / Wargear:
Heat Ray - working like melta or flamer depending which is needed.
Gauss - this type of weapons on a roll of 6' to hit cause auto-glance on a penetration roll. There is no auto-wound regardless of T. No rending.
Gauss Cannon - Assault 2 S6 AP3.
Gauss Flux Arc - Each Arc fires separately and can hit four different targets.
Tesla - this type of weapons on a roll of 6' to hit cause two more hits.
Tesla Heavy Cannon - has a chance of hitting all other units close to the target; both friend and foe.
Doomsday Cannon - 72" S9 AP1 Heavy1 Large Blast.
There are items which gives abilities similar to SS erode armor or Ctan powers.
There are many technological upgrades for Crypteks.
Resurrection Orb can be technological upgrade too and decrease roll on WBB rule from 5+ to 4+. However it affects only unit it is in.
Veil of Darkness is technological upgrade which is nerfed. Now units cannot be pulled out of combat. However, VoD carried by one of named Lords works normal.
Warscythe is a +2 Strength power weapon (that no longer ignores invulnerable saves).
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HQ:
No C'tans
There are 6 named characters.
Special Characters unlocks bodyguard unit of Crypteks
Necron Overlord - <100 points IC, T5, 3W,
- Unlocks bodyguard unit of Crypteks, which can be split off before the game to lead units of Necrons
- Can be mounted in personal transport < 200 points, A11 11, 10 with quantum shielding which is removed after first glance/pen. Can spend W to repair damages.
Wargear: Staff of Light, Warscythe (S7, power weapon), gauntlet with flamer, doubleswords (more expensive than WS), ResOrb, Phylactery, Phase shifter (3+ inv), can upgrade armour to 2+. Branishackles, similar to Grey Knights grenades with the effect to make units attack their own. Necron Hunter Killer Missile, S8+ AP3+ Large Blast (expensive).
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Elites:
Flayed Ones - cheaper, 3A, s4+
Pariahs - gone
Necromancer - have Heat Ray. Any unit hit by Necromancer is marked. All other Necrons shooting at this target count as having twin-linked weapons for that turn.
C'tan Avatars - number/squad: 1, no 0-1, <200 - 505 points with all upgrades.
Stats similar to previous, 4+ inv. MC, Eternal Warrior, Fearless, abilities varies from 10 – 50 pts.
- Assault attack - based Jaws of the World Worlf [pass initiative test or die]
- Assault upgrade – grants stealth, assault and defensive granades.
- Shooting attack – S4 Large blast
- Shooting attack – S4 Assault 8
- Lightning Arc – 24” S9 AP2 – seems same as before
- Gaze of Death – changed to S3, now any kill restore wound, not cumulative.
- Etheric Tempest – changed to everything moving with C'tans assault range is treated like moving in difficult/dangerous terrain
- Grand Illusion – allow to redeploy 1D3 units after scout moves
- All Melta/Flamer weapons in 12” have “get hot” rule
- Erodes enemy armor as scarabs (cheap option)
- Enttire battlefield is treated like difficult and dangerous terrain.
From new fluff: After Necron enslaving, the C'Tans were killed off by the raged Necrons which now use shards of their power to create Avatars, however some of them may be still alive but not useful in game (Nighbringer, Deceiver, Outsider, Dragon).
Sniper unit - can Deep Strike into play normally or it can choose to immediately Deep Strike immediately after the opponent brings an enemy unit on from Reserves. They have some nasty additional damage ability against one nominated unit.
CC unit - expensive, S5/T5/3+save, Warscythes.
Jump Infantry unit - S5/T5/3+save, for very close range shooting and good in CC.
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Troops:
Warriors - 12 points, same statline except s4+.
Immortals - 17 points, same statline except T4.
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Fast Attack:
Destroyers - jump infantry.
Tomb Blades - jetbike unit.
Wraiths - Fearless
Scarab Swarms - cheap, Fearless, move like beasts, erodes enemy armor when they get into combat with it. Armour save of any non-vehicle model wounded but not killed is removed for the rest of the game. Armour value of any vehicle hit on 4+ is decreased by point on all facings. If armour value of any facing is reduced to zero, then vehicle is destroyed.
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Heavy Support:
Tomb Spyders - Fearless
Monolith - Power Matrix WBB Monolith Power Matrix cannot pull out unit from combat, Each Gauss Flux Arc fires separately and can hit four different targets.
There are 6 new vehicles include 2 transport vehicles and flyers:
1. Transport vehicle: open-topped, skimmer, quantum shield, can carry 15 necrons.
2. Transport vehicle: open-topped, skimmer, quantum shield, can carry 10 necrons. Can recover casualties to a unit and use WBB on any unit.
One of these two transports is personal transport for the Lord and his retinue.
Jump pack unit count as 2 models.
Jetbike count as 5 models.
3. Vehicle which carry Doomsday Cannon - open-topped, skimmer, quantum shield.
Flyers can move at cruising speed and fire all their weapons.
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Additionally from Bindi Baji:
Pariahs are not squated.
Armour save 2+ on Immortals is not confirmed.
One thing in Yakface rumours is wrong but "the rest sounds plausible".
Necromancer is unlikely to be in the first wave.
From mine point of view:
We have two sets of rumours. Still we don't know which one is correct. I am sure that in a few weeks we will find it out.
We were told that one lord with staff was done long time ago but was unreleased. IMO it would be that one:
http://kelvan.w.interii.pl/Necron%20Lord.jpgWe were told there will be about 3-6 new Necron vehicles. My first though was about Obelisk which has rules however, dont have model yet. You can see ready homemade model here:
http://kelvan.w.interii.pl/Obelisk.JPG.My second though was related to two informations that Necrons are basically Tomb Kings in space (theme) and two of new vehicles were based on Jes Goodwin sketches. Lets find out which.
1. First one is Death Barque with one big cannon and two minor guns.
http://kelvan.w.interii.pl/1.%20Death%20Barque.jpgIMO it looks stupid, especially this big skull at the front. This sketch could fit with Tabitha rumours of MC/Vehicle type thing which is out of Necron theme.
2. Second one is War Barque which looks like hovering Rhino which portal at its front.
http://kelvan.w.interii.pl/2.%20War%20Barque.jpg3. Here we have War Altars with guns and portals at their front.
http://kelvan.w.interii.pl/3.%20War%20Altars.jpg I think it was prototype of the Monolith an we won't see it.
4. Funeral Barque. This one looks like combination of heavy support and mobile portal warmachine.
http://kelvan.w.interii.pl/4.%20Warm...h%20Portal.jpgHere is the ready homemade model
http://storage.canalblog.com/11/30/731795/53057450.jpg5. Last one is simple Barge style warmachine with crew. This one looks like Fast Heavy Support platform with crew mentioned in FOD.
http://kelvan.w.interii.pl/5.%20Warmachine.jpgDue to Monolith we all used to think that Necrons vehicles don't have any crew or mounted steermans. However, first sketches say something else and if we combine this knowledge with informations obtained from FOD I think we can expect that few vehicles from these sketches for sure would be at new Necron codex.